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  • Faber, Liz. Games that People Play Creative Review (August 1997).
  • Fisher, Scott S.. Environmental Media: Linking Virtual Environments to the Real World In Creative Digital Media: Its Impact on the New Century, Tokyo, Japan: Keio University Press, 2001.
  • Dr Tracey M Benson is an Australian based interdisciplinary artist, UX designer, researcher and founder of Treecreate. She is passionate about more-than-human design and bridging the links between western ways of thinking with experiential and
  • Ed grew up playing with computer programming, with his first software title being published at the age of 17. Following a degree in Architecture at the University of Liverpool, Ed undertook the MA in Digital Arts at the Middlesex University Centre
  • Biggs, Simon and Penny Travlou. Distributed Authorship and Creative Communities Dichtung Digital (online) 41 (2012).
  • Noll, A. Michael. The Digital Computer as a Creative Medium IEEE Spectrum IV, no. 10 (October 1967): 89-95.
  • Skwarek, Mark. Augmented Reality Activism In Augmented Reality Art: From an Emerging Technology to a Novel Creative Medium, edited by Vladimir Geroimenko, 3-30. Cham: Springer, 2014.
  • Kera, Denisa and Marc Tuters. Social Stomach: Performative Food Prototypes Proceedings 2nd International Workshop "Creative Science - Science Fiction Prototyping for Technology Innovation" (CS'11) (2011).
  • Dr Sean Clark is an artist and curator, the Director of Leicester arts company Interact Digital Arts, the Founder of web/mobile developer Cuttlefish Multimedia, a Visiting Researcher at the Institute of Creative Technologies at De Montfort
  • Joelle Dietrick's paintings, drawings, and animations explore infrastructure, particularly housing, and its manipulation by automated, global economic systems. Her work has been shown at the Museum of Contemporary Art Jacksonville, Transitio_MX in