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Silicon Remembers Carbon
1993
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2000
The central element in "Silicon Remembers Carbon" is a large video image projected down onto a bed of sand on the floor of the installation space. In the second version, instead of laser-discs, the video source is made up from 2 streams of MPEG-2
reservoir_bots v.2 GameMod vor a VJ
2004
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2004
in cooperation with various sound artists: Peter Szely, Christof Cargnelli, Electric Indigo --- Resembling a flaneur in an unknown city the bot moves through a "ludic 3D environment" - moved by the hand of the player - robbed of his identity which
Expositur - a virtual knowledge space
2001
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2002
a Game Mod as a Virtual Museum --- in cooperation with Mathias Fuchs --- In constructing a virtual museum we changed, the logical structure and the aesthetics of a museum from scratch. We wanted to build a museum maze, a crossword puzzle of objects
fluID - arena of identities
2003
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2003
in cooperation with Mathias Fuchs --- This game is about finding your identity (if you have got one), to change your identity, to steal or borrow another person's identity or to destroy identities. What is an identity? It is the idea that
60
1995
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1995
"60" is a version of "Very Nervous System" designed especially for the "I am Listening" show of sound sculptures at the Glendon Gallery at York University, Toronto, Canada. "60" uses the softVNS.htmlI motion processor, and a additive synthesis
The Giver of Names
1990
The Giver of Names is quite simply, a computer system that gives objects names. The installation includes an empty pedestal, a video camera, a computer system and a small video projection. The camera observes the top of the pedestal. The
FemCity
2002
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2003
a Multi-user Computer Game for Girls --- In cooperation with Mathias Fuchs, Edeltraud-Hanappi-Egger, Gerhard Hanappi --- This Game is about careers, lifestyle, dreams and realities of young women. FemCity is a simulation of a complex social and
Desire of Codes
2005
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2011
video
In an information-oriented society, the encoding of individual information occurs immediately, almost as fast as the satisfaction of a desire. Our consumption habits, our criminal history, our chronic diseases, even our photographs taken by a
"Touch me"
1995
The work "Touch me" of Alba D'Urbano from 1995 is an interactive digital video installation where a monitor with touch screen, a video camera and a computer are mounted on a platform. The monitor with the touch screen is visible for the visitors at
Universal Translator
1999
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1999
Universal Translator is an interactive sound and video work focussed on the sound hardware of the human body. The interface for this work is a microphone with a micro video camera embedded in its head so that the camera looks directly at the
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