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Liquid Selves
1992
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1992
This piece depicts the upcoming struggle between the virtual and physical sides of our selves. As technology brings us the age of virtual worlds, our existence as individuals becomes less and less dependent on our physical being. Our virtual
Imaginary Skyrmions
2023
#1 Vortex #2 Torus #3 Skyrmion Lattice #4 Skyrmion Collapse #5 Cross (B=16 Skyrmion) #6 Spiral (cross-section of horizontal vortex) kinetic light objects (series of 6) plexiglass, LED reflectors, turntables variable dimensions, diameter: 60 cm,
Primitive
2018
The primitives, whose components include the platonic solids, function as basic modules in every 3D-program. Within computergraphics one can assemble complicated structures from those elementary one-, two- or three-dimensional geometrical shapes.
Divination A Romantic Mutiny in a Maelstrom of Data
2016
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2019
'Divination: A Romantic Mutiny in a Maelstrom of Data' by Nancy Mauro-Flude. Produced by Contemporary Art Tasmania. The maiden voyage performance of Pyrate Queen and her crew, set sail for the duration of Dark Mofo 10–19 June 2016. Toured in 2017
Crack it !
2000
connective force attack: open way to public How to crack it!' was the information and encouragement the computer magazine PC Online offered to readers in issue 10/2000, followed by precise instructions on how to take part in the boldly
City of glass: Sideways
2006
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2006
COLAB Art and Architecture, Bangalore Two-person show with Christoph Schäfer, who lives and works in Hamburg, Germany. Not long ago, architectural modernism presented the glass facade as equivalent to participation and empathy with the
Carry On
2009
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2009
Paranoia is the state of the world. Propelled by our media, we have re-assumed our place in the jungle, afraid of the invisible predator all around us. Constantly watching and watched, what is it that we look for? Consisting of six vintage
site-inflexion
2020
The immersive installation site-inflexion invites visitors to take part in a site-specific virtual and acoustic journey. The scenery and soundscapes of the JKU campus are the main actors in the work, alluding to Johannes Kepler’s activity as a
Scott Fisher
Scott S. Fisher is a media artist and interaction designer whose work focuses primarily on interactive environments and technologies of presence. Known for his pioneering work in the field of Virtual Reality at NASA, Fisher's media industry
Louis Bec
Bec’s artistic work revolved around the interlocking of art and science. He became known through his efforts related to extending biological evolution and simulating new life forms, emphasizing in particular how these ‹could› bring forth evolution.
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