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  • Works by: Judith Barry, Joseph Beuys, Christian Boltanski, Marcel Broodthaers, Carlfriedrich Claus, Jonah Brucker-Cohen, Gustav Deutsch, VALIE EXPORT, Asta Gröting, Pierre Huyghe, Zachary Lieberman and Golan Levin, Katarina Matiasek / Scanner, Tony
  • Computer-controlled interactive light installation with two light scanners Federal Educational Academy, Feldkirch (A), competition 2001-present [English title, Light Graffiti] 'LichtGraffiti' is an interactive light installation conceived for the
  • new skin -
    The Broad Art Foundation's new skin, 2002, presents an evolution from Aitken's earlier styles, both physically and conceptually. Projected from four corners of a room onto a pair of suspended, intersecting oval screens, the work is part film and
  • Tower of heads is a sculpture created with audiovisual devices by means of electronic image. The work comprises five modules that generate a visual forms through a technique which allows exposure of the three-dimensional moving images. Generated
  • Mirror_Piece -
    Mirror_Piece is a mirror version of Marnix de Nijs’ previous work Physiognomic Scrutinizer. Equipped with biometric video analyzing software, the installation scans facial features and characteristics of anyone looking into its mirror, and compares
  • Virtual Lascaux -
    Virtual Lascaux is the brainchild of Benjamin Britton, assistant professor of electronic art at the University of Cincinnati. He was inspired to "connect the past to the future" when, after five years of asking, he was eventually allowed a see the
  • Paul DeMarinis has been working as an electronic composer since 1971 and has created numerous performance works, sound and computer installations and interactive electronic inventions. He has taught computer, video and audio art at Mills College,
  • PULSATION
    The video work Pulsation presents pulsating light phenomena, the bodily and the technologically generated hybrid as a luminous apparition composed by layering reflected light, video projections of radiological scans of the artist’s brain and related
  • Dialogue With The Knowbotic South- strategies on a changing view of nature A dynamic map of a data-land-scape providing a form of interaction with multilocal and multipresent information-fields. Following the example of the manneristic
  • Eden -
    Eden is an interactive, self-generating, artificial ecosystem. A cellular world is populated by collections of evolving creatures. Creatures move about the environment, making and listening to sounds, foraging for food, encountering predators and