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Adam et Eve chassés du virtuel, réalités de la dimension interactive
1994
Event: Adam et Eve chassés du virtuel, réalités de la dimension interactiveInstitution: le Vivant et le Virtuel, Théâtre 95Comment:
Adam et Ève chassés du virtuel
1994
Benayoun, M.. Adam et Ève chassés du virtuel www.benayoun.com.
ADAM Art Gallery Te Pātaka Toi
1980
ADA - Anarquitetura do Afeto (Anarchitecture of Affection)
2004
-
2004
ADA consists in a device that captures sounds and images from every day activities of Itaú Cultural Center processes this data and give it back to the street. The most visible interface of ADA is a conic white construction that is integrated in the...
ADA
2010
-
2014
analog interactive installation / kinetic sculpture / post-digital drawing machine
ADA
2024
The ADA Team. ADA .
Actuated Workbench
2001
-
2002
The Actuated Workbench is a device that uses magnetic forces to move objects on a table in two dimensions. It is intended for use with existing tabletop tangible interfaces, providing an additional feedback loop for computer output, and helping to...
Actuaciones de Diseno Digital
2002
Vinas Limonchi, Manuel. Actuaciones de Diseno Digital. Madrid, ES: McGraw-Hill Interamericana, 2002.
Activism
2005
-
2018
ACTivism was a computer videogame created by Beatriz Albuquerque in 2005-2007, exploring activist key words that functioned in the audience as a way to remember, transform persons that read them and further contemplate afterwards. With...
Active Touch and Robot Perception
1984
Goldberg, Ken and Ruzena Bajcsy. Active Touch and Robot Perception Cognition and Brain Theory 7, no. 2 (Winter 1984): 199-214.
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