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  • This project was a conceptual plan made as a contribution to the exhibition Seamless Media. It describes a networked installation that develops the technological and aesthetic strategies first explored in Televirtual Chit Chat (1993) and
  • ZKM Aussenkenung are a group of five outdoor LED displays that together constitute the signage for the ZKM Centre for Art and Media in Karlsruhe. The contents of these displays are all freely programmable. 1 and 2. A tall column stands on the main
  • PLACE-Turkey (YER-Türkiye) takes participants on an embodied journey through a virtual landscape of panoramic photographic scenes and cinematic events. It utilizes the interaction paradigm first developed in PLACE-a user’s manual (1995), which is a
  • The handscroll Pacifying the South China Sea chronicles the suppression of piracy by the forces of the Jiaqing Emperor (r. 1796–1820). The scroll illustrates the events of the period in twenty different scenes, each abundant with detail depicting
  • Seed/Tree - video
    SEED /TREE (2005) Installation/Butoh Performance/Live Electronics This project was created during an “artist in residence” program at the ZKM (Centre for Media Art in Karlsruhe, Germany). Feelings, associations, mental images and spontaneous
  • Performers interact with images and sounds and manipulate four mobile projection surfaces, orchestrating a set of changing architectural constructions. Spectators circulate freely like visitors to an installation, accessing multiple points of view
  • der zeresser -
    leo peschta der zermesser, 2007 Robot Der Zermesser is an autonomous object whose purpose is to feel its way around and to articulate the relation between its own form and its surroundings. Each side and each corner are autonomous entities. The
  • Instant Places is a software fiction that creates a networked formed ad hoc to connect dispersed data places. These data places can stretch over multiple computers and also multiple network systems. They are not bound by geography, time and space.
  • Artpool
  • The augmented reality (AR) installation Gardens of the Anthropocene posits a science-fiction future in which native aquatic and terrestrial plants have mutated to cope with the increasing unpredictable and erratic climate swings. The plants in the