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Sphere
1998
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1998
SphereArtist: David LinkComment:
Epicene
1999
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1999
An interactive installation which required the viewer to enter at which point they would hear a hypnotic induction. If the viewer did not enter, the piece retained an idea of a psychological barrier. (source: http://www.grahamnicholls.com/)
Halo
1998
Interactive digital video projection environment 30 x 10 x 12 metres 4 large scale video projections, colour, multi-channel interactive sound In collaboration with Sarah Rubidge (choreography) and Stuart Jones (sound) Produced by Film and
Dinosaurus
2001
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2001
This KU Theatre for Young people production is another step in the University Theatre's ongoing work with virtual reality technology. Director Patrick Carriere, Bemidji, MN, graduate student, and Mark Reaney professor of theatre & Film teamed
Machinal
1999
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1999
... murder case, this
express
ionistic play (also...
A Midsummer Night's Dream
2000
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2000
This high-tech treatment of Shakespeare's masterpiece played June 29 - July 1, 2000 in the Lumley Studio Theatre at the University of Kent at Canterbury. The Y2K production of A Midsummer Night's Dream marks a collaboration between
SoundSlam
2002
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2002
A DJ's life is hard and spoiling. Deejaying all night in overcrowded clubs and producing trax in the studio causes not only fame but also bad temper. DJs most frequently suffer from muscular atrophy and heart disease. SoundSlam is a high end
His Master's Voice
2001
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2001
HMV is a board game. The players can move semi-autonomous ball robots by making sounds. Form and gravity collude with voice, board and chance. Each ball listens to a certain pitch and starts to move if the right frequency was hummed or sung. The
Shadow Dance: Eclipse
2001
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2001
This multimedia exhibit is not a kiosk, there is no mouse, no keyboard. Shadow Dance: Eclipse Exhibit is an interactive, multi-user, multi-channel, floor-sensor driven environment encouraging its users to create an eclipse by aligning the Sun, Moon
Inter DisCommunication Machine
1993
Equipements which exchange views between two persons. You can only see through the other person's eyes when you wear these machines, which forcibly put you in the other's place. These were made to obscure the border between identities of
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