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  • Interactive digital video projection environment 12 x 12 x 6 metres 2 large scale video projections, colour, multi-channel interactive sound In collaboration with Sue Hawksley (Choreography) and Stuart Jones (sound) Produced by Victoria
  • Sphere -
    SphereArtist: David LinkComment:
  • Cross-Control -
    Cross Control was initiated from the perspective of the rapidly changing experiences in the contemporary city, caused by the increased use of computer and mechanical techniques. Machines, intentionally developed as expedients, are being accepted at
  • Epicene -
    An interactive installation which required the viewer to enter at which point they would hear a hypnotic induction. If the viewer did not enter, the piece retained an idea of a psychological barrier. (source: http://www.grahamnicholls.com/)
  • Halo
    Interactive digital video projection environment 30 x 10 x 12 metres 4 large scale video projections, colour, multi-channel interactive sound In collaboration with Sarah Rubidge (choreography) and Stuart Jones (sound) Produced by Film and
  • An Explicit Volume -
    An Explicit Volume is an interactive installation comprising nine books arranged in a three by three grid. Each book is operated by an electronic page turner. The project is sited in a darkened space where four red vinyl chairs are arranged facing
  • Dinosaurus -
    This KU Theatre for Young people production is another step in the University Theatre's ongoing work with virtual reality technology. Director Patrick Carriere, Bemidji, MN, graduate student, and Mark Reaney professor of theatre & Film teamed
  • Three networked skyboards equip visitors to surf freely throughout a shared virtual space. Each fiberglass skyboard is a custom full-body input device, with force-sensing resistors driving the flight simulation for the occupant's on-screen
  • Plasm: A Nano Sample -
    A large, empty room becomes the portal into an alternate universe, explored via two monitors pushed about on rolling stands. When viewed through the screen of each exploratory vehicle, clouds of passive brass flakes are swirled and grasped by unseen
  • Plasm: A Fish Sample -
    The initial installation in the Plasm series, this piece was inspired by Allen Kay's talk on artificial life forms and simulated ecologies at SIGGRAPH the preceding year. A real-world living room setting, complete with sofa, coffee table,