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Flatsun
2011
video
"Flatsun," 2011 Custom-made LED screen, computerized surveillance tracking system, fluid dynamic algorithms (Navier Stokes, fractal flames, reaction diffusion and Perlin noise), aluminium, stainless steel, glass 55.12" / 140 cm diameter 6.3" / 6
To face the challenges of the world, increasingly technologically dependent, we propose ontological levels of creative technologies in Art and TechnoScience, blurring the limits of the life and the engineered reality
2020
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2020
Fifth International Online Congress on Education and New Media - 2020 - Heritage of the New Media
Mobilise/Demobilise
2020
-
2024
Mobilise/Demobilise is a critical and artistic response to a world of increasing conflict, crisis and emergency, explored through a series of online performances. It is a creative collaboration between UpStage, Teater Interakt, KiG! (Kultur in Graz)
Designing Interfaces for Interactive Artworks
2000
Sommerer, Christa and Laurent Mignonneau. Designing Interfaces for Interactive Artworks In KES 2000 Knowledge Based Engineering Systems, Conference Proceedings, , 80-84. Brighton: University of Brighton, 2000.
Nature and Origins of Virtual Environments: A Biographical Essay
1991
Ellis, S. R.. Nature and Origins of Virtual Environments: A Biographical Essay Computing Systems in Engineering 2, no. 4 (1991): 321-347.
The Virtualisation of Artistic Practice: Body Knowledge and the Engineering World View
1997
Penny, Simon. The Virtualisation of Artistic Practice: Body Knowledge and the Engineering World View CAA Art Journal (Fall 1997).
bottlogues
1999
-
2000
Glass bottles have been a part of human culture for thousands of years, serving both practical and aesthetic functions. The "bottles" project explores the transparency of an interface that weaves itself into the fabric of everyday life. Seamless
Designing Embodied Interaction: Aesthetic, Technical and Theoretical Issues
2010
Over more than two decades, Simon Penny has pursued the simultaneous development of Interactive Artworks and the design and construction of technologies for Embodied Interaction, utilising Machine Vision and Robotics technologies. This has involved
Christopher Bauder
Christopher Bauder (born 1973) started working in the field of interactive installation art after finishing his studies in the Digital Media Class at the Berlin University of the Arts. His projects focus on the translation of bits and bytes into
ON GROWTH AND FORM: THE ENGINEERING OF NATURE, Conference, October 5-7, 2001
2001
Beesley, Philip and Sarah Bonnemaison, ed. ON GROWTH AND FORM: THE ENGINEERING OF NATURE, Conference, October 5-7, 2001. Waterloo, Ontario: University of Waterloo School of Architecture, 2001.
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