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  • Pixelroller -
    PIXELROLLER VARIOUS PROTOTYPES 2005-2010 PixelRollers do exactly what their name suggests. They are performance tools for rapidly applying any pixel based graphics (user-generated content from the internet, your phone, a dedicated camera, etc)
  • "Subtitled Public," 2005 computer, custom software, camera, projector variable dimension interactive installation Installation view at Sala de Arte Público Siqueiros, Mexico City, México. "Subtitled Public" consists of an empty exhibition space
  • Trigger
    Trigger explored the vignettes, ebbs, flows and narratives that emerge from the relationships we have with urban spaces. It featured seven projections that were configured to fill the stairwell space. Visitors passed through a set of 12 motion
  • I made this video back in 2005 for the S3 Project (Sights and Sounds of Science), organized by the Materials Research Center of the University of Chicago. I combined some video shot inside the old building of the James Frank Institute, with
  • Sometimes Always / Sometimes Never / Sometimes discusses the visual horizons of nomadic culture and its entropic and saturated environments. Its point of departure is that nowadays life is seen through windows and screens and each moment appears as
  • Role Playing Egas (Moniz): Net. Art Project under a workshop at Centro Cultural de Belém in Lisbon (CCB 2005)Artist: Patrícia GouveiaComment:
  • Underglow -
    Underglow illuminated a number of separate gullies (drains) in the vicinity of Guildhall Yard, King Street and Queen Street and were visible from dusk to dawn from November 2005 until February 2006. Source: Susan Collins
  • Marcello Mercado Self-portrait 2005 Documentation of on-line performance/ Biographie 16:9, 7min. 17", Farbe, stereo, 2005
  • me & u -
    Me & U Date made: 2005? Materials: responsive, screen-based installation. Other information: Exhibited in a group show at University Galleries. Illinois State University, Illinois, USA. October 28 to December 14, 2005 "me & u" is an interactive
  • Activism -
    ACTivism was a computer videogame created by Beatriz Albuquerque in 2005-2007, exploring activist key words that functioned in the audience as a way to remember, transform persons that read them and further contemplate afterwards. With