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  • The computer allows us to simulate reality. Although the simulation itself is not real it inherits a certain power to become real. Today, it is increasingly normal to transfer simulated reality into physical reality. With the help of computers the
  • Ryszard W. Kluszczyński, 2011: "Monika Fleischmann and Wolfgang Strauss undertook their joint, creative actions in combined fields of art and science in late 1980s. (...) We can say that the art of Fleischmann and Strauss has developed in parallel
  • During the initial years of the development of my work, especially in series such as Parallel, Monochromatic, Conscious/ Unconscious and Technical Recreation I emphasized questions and scenarios based on memory, the relation between conscious and
  • Artist: (collective) QuadratureComment:
  • Lévy, Pierre. L´intelligence collective: Pour une anthropologie du cyberspace. Paris: La Découverte, 1994.
  • Event: Art Futura 2001: Collective ArtInstitution: Art FuturaComment:
  • Spanish artist who has evolved over time towards video art and later in net.art based on the sculpture. This way, his works moving from traditional scuptural concepts to the use of new technologies, he moved from photography to video art, followed
  • Davide Bevilacqua is a media artist and curator interested in network infrastructures and technological activism, as well as experimental presentation formats for artistic work and research. His current research deals with the environmental and
  • Event: Peripheral Look and Collective BodyInstitution: Museion BozenComment:
  • Event: Transvergence (BIOTEKNICA collective)Institution: ISEA InternationalComment: