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At Play
2021
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2021
Event: At PlayInstitution: Espace Pauline-JulienComment:
Group Exhibition of Propinquity in Come Out and Play San Francisco
2012
Event: Group Exhibition of Propinquity in Come Out and Play San FranciscoInstitution: SOMartsComment:
cast01 // Living in Mixed Realities
2001
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2001
Living in Mixed Realities What does it mean to live, play and work in a world shaped and perceived through digital media, networks and architectures of real and virtual space? How can the development of complex communication spaces, life
At Play: a moment in the life of objects
2016
Kusch, Martin and Marie-Claude Poulin. At Play: a moment in the life of objects In Digital Synesthesia - A Model for the Aesthetics of Digital Art, edited by K. Gsöllpointner and R. Schnell and R. Schuler, 110-113. Berlin: De Gruyter, 2016.
At Play
2017
Event: At PlayInstitution: Digital Synesthesia, AILComment:
At Play
2017
Event: At PlayInstitution: ISEA2016Comment:
Limitless2023
2023
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2023
This interactive real-time artwork comments on the volatility of the stock market and the ephemeral nature of wealth, through an exploration of the intersection of technology, finance and mythology. Harris employs live market data, organising
Lotus Meditation
2019
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2019
Lotus Meditation was developed for the Art Innovation exhibition and symposium, jointly held by Kyoto University and Goldsmiths University of London art college. It is geolocated in Chuo-on-tei, the "Garden of the Sound of the Tide," in Kennin-ji,
T Brooks
My bodies of investigative works, primary titled overall as SoundScapes and ArtAbilitation, sits between researching cross-informing art (interactive multimedia installations e.g. MoMA and performance art using invisible sensing technologies of
Autopoiesis
2000
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2000
Autopoiesis, is a robotic sculpture installation commissioned by the Kiasma Museum in Helsinki, Finland as part of Outoaly, the Alien Intelligence Exhibition curated by Erkki Huhtamo, 2000. It consists of fifteen robotic sound sculptures that
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