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  • I am a practicing artist based out of Delhi and Baroda, India. My practice draws from preoccupations with technology and how they play a role in shaping politico-cultural narratives in society. My interests trace back to examining the logics, tools
  • Faber, Liz. Games that People Play Creative Review (August 1997).
  • Frauenfelder, Mark. Do-It-Yourself Darwin. Karl Sims Invites You to Play God Among the Machines Wired Magazine 6.10 (1998).
  • Oliver, Julian. Perceptual Play: Optical Illusion Art as Radical Interface .
  • Flanagan, Mary. Critical Play: Radical Game Design. Cambridge, MA: MIT-Press, 2009.
  • 6.26.27.86 v01 -
    Archival Digital Print, Sizes: 8”x10” and 13”x19” Epson Pigment inks on cotton rag substrate or Light Jet digital photo prints. (plus custom sizes or NFT by special order) Date created: 1991 6.26-27.86 is named after the approximate date that
  • Marnix de Nijs is a Rotterdam based artist who explores the dynamic clash between bodies, machines and other media. His works include mainly interactively experienced machines that play with the perception and control of image and sound, but also,
  • A multidisciplinary artist working or inspired to the subject matters related to the surroundings. Works simultaneously between panting, Drawing, Video art etc. the surface Work of Art is figurative and much of common play. The public transit,
  • Artist Statement: I am interested in exploring notions of transformation, energy transfer, bridging the conscious and unconscious realms, and rendering the invisible visible through action and reaction. The results manifest themselves either as an
  • Flanagan, Mary and Helen Nissenbaum. Values at Play in Digital Games. Cambridge, MA: MIT-Press, 2014.