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GeoSCAPE
1999
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2000
GeoSCAPE is a reconstructive tool for capturing measurement data in field archaeology and facilitating a 3-D visualization of an excavation rendered in computer graphics. This project is carried out by extending a recently developed
Triangles and Narratives
1999
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2000
This project explores ways in which people can create/navigate through non-linear narrative spaces using Triangles. Triangles is a digital/physical construction kit of indentical, flat, plastic triangular pieces. The pieces connect together both
plastic trade-off
2006
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2015
in cooperation with Gerald Nestler --- plastic trade-off is a light sculpture as well as a virtual knowledge space. It visualizes global financial markets and thus a core element of global economy. plastic trade-off could be described as a
n o w h e r e - ein welt raum spiel
2005
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2006
in cooperation with: Gerald Nestler (Research), Christof Cargnelli (Sound), Oliver Irschitz (Production) --- I treat Wittgenstein's propositions more like axioms. When I negate the axiom, 'We make ourselves a picture of the world'
mirrage
2005
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2005
in cooperation with Peter Szely (Sound) --- mirrage is a virtual mirror which perpetuates and alienates the spatial architecture of the sound art series Tonspur - the virtual space infinitely mirrors the architecture and triggers sounds when
Bricks
1995
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1995
Bricks is a Graspable User Interface which allows direct control of electronic or virtual objects through physical handles for control. These physical artifacts are essentially new input devices which can be tightly coupled or attached to virtual
ClearBoard
1990
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1995
ClearBoard is designed to integrate interpersonal space and shared workspace seamlessly. A design goal of ClearBoard is to allow a pair of users to shift easily between interpersonal space and shared workspace using familiar everyday cues such as
musicBottles
1998
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1999
musicBottles introduces a tangible interface that deploys bottles as containers and controls for digital information. The system consists of a specially designed table and three corked bottles that "contain" the sounds of the violin, the cello and
reservoir_bots v.2 GameMod vor a VJ
2004
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2004
in cooperation with various sound artists: Peter Szely, Christof Cargnelli, Electric Indigo --- Resembling a flaneur in an unknown city the bot moves through a "ludic 3D environment" - moved by the hand of the player - robbed of his identity which
Expositur - a virtual knowledge space
2001
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2002
a Game Mod as a Virtual Museum --- in cooperation with Mathias Fuchs --- In constructing a virtual museum we changed, the logical structure and the aesthetics of a museum from scratch. We wanted to build a museum maze, a crossword puzzle of objects
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