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CodeZebra
2000
-
2008
CodeZebraOS is an advanced web based visualization tool and a creative www environment that enables conversations between different individuals and groups on the Internet. Applications include performances, video documentaries; dance performances
Unconscious Environment
1999
-
1999
A large scale installation which included a 20 foot screen in portrait displaying a psychiatrist under hypnosis describing an environment, a representation of which was then constructed in two spaces beyond the screen. The work focused on the
Data Arcade
2009
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2010
Data Arcade contains three games: Stock Invaders, Pipe Mania and Oil Kong. They are derived from famous existing games. Nideffer adds political and economic issues.
Eduardo Kac: From Minitel to NFT
2022
-
2022
... York, highlights a body of the
artist
's work in the domain of digital...
Akeno Project Vol 7
1999
-
1999
AKENO PROJECT VOL 7 is a telepresence performance between Magnusborg Studios, Porvoo, Finland and Somido Center, Tokyo, Japan. (Marikki Hakola)
DYNASTY
2009
-
2007
video
"DYNASTY" is Stenger's third Virtual Reality movie, programmed for web-based VRML, but also conceived for immersion. Synopsis: A child again, you encounter ancestors from a remote past, who welcome you to your Dynasty. Together you will reach
The Schkolne Number
2002
-
2004
The Schkolne Number is a dimensionless quantity representing the ratio of ones height to that of Steven Schkolne. (source: http://schkolnenumber.com/)
2015 Selfiecity London
2015
Interactive web app for exploring a dataset of 3200 Instagram selfie photos shared in 5 global cities, and separate visualizations of these photos created with custom software. Source: Lev Manovich
The Swift Erosion of a Crater through Human Intervention
2020
Performance, wall piece, 6 b&w inkjet prints, 27" LCD monitor, video loop, sound, dimensions variable. On life and mortality
The Bush Soul (#2)
1998
-
1998
Bush Soul # 2 is the second work in a series of three interactive art installations, presented as a three screen panoramic immersive environment. (Rebecca Allen)
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