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  • Borderroad -
    Print on aluminium composite panel Modern high-tech border walls demonstrate how political solutions are being replaced by technical interventions. A clear illustration is the buttressing of “Fortress Europe” around the Spanish exclaves Ceuta and
  • Dejan Atanacković has presented solo exhibitions, video and audio installations, interventions in public space, as well as curatorial projects, since 1994. His works were exhibited in personal and collective shows in Italy, Serbia, Canada, USA,
  • Solve et Coagula is primarily an attempt to give birth to a new life form: half digital, half organic. Through a multisensorial, full duplex sensory interface the installation networks the human with an emotional, sensing and artificially
  • Jaron Lanier, the musician and scientist who coined the term "Virtual Reality" brings the two worlds of his life, music and technology, together in a revolutionary new form of live performance. Jaron's group, Chromatophoria, combines deep use
  • Franz Fischnaller was the co-founder of F.A.B.R.I.CATORS and is now the art and production Director. He is a Professor at the Università degli Studi di Firenze (University of Florence, Italy), and teaches art and multimedia on the Master of
  • BIOS 4 -
    DEFINITIONS AND TOOLS Artbiotics - beyond the contemporary: art, biology and environment in the 21st century. Artbiotics is an open interactive and semantic plataform dedicated to biotech and enviromental art. Artbiotics is a work in progress.
  • 25 february 2007 February 28, 2007: a press conference dedicated to the opening of the Second Moscow Biennale is to be held featuring introduction of curators and the press presentation of the Biennale Main Project display. The participants of the
  • For the 10th anniversary, almost 1000 entries were submitted to the organising team for the various sections of the festival. In addition to Great Britain and the USA, numerous contributions were sent from New Zealand, Japan, Romania and Brazil.
  • Deep Contact -
    The next interactive piece, DEEP CONTACT (1989), directly involves the body of the viewer/participant who were required to touch the computerscreen. Viewers choreograph their own encounters in the vista of voyeurism by actually putting their hand on
  • Room of One`s Own -
    ROOM OF ONE'S OWN (1993) forces the viewers eyes to become immersed into the actual space of a tiny articulated interactive electronic peep show. A stainless steel box placed at eye level with movable periscopic viewing device bridges the