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  • Talking Tree -
    "Talking Tree" is also a project started with interviews (like "Landing Home in Geneva" 2005). It started with one of the oldest lady in the city of Graz and she gave us her friends contact for the second branch of the interview, and then we have
  • Foto series The mechanics of emotions in photographs 6 photos with subtitles "La Mécanique des émotions" is a great tale of works : performances, installations, sculptures, machines… "eMoving Stills" are like a subtitled film in which the
  • Visit-US (2005, 1 minute, digital animation) Visit-US explores the ways in which national border controls have been updated and expanded through the use of digital technology and electronic surveillance. The transition from an emphasis on physical
  • We Feel Fine is an exploration of human emotion on a global scale. Since August 2005, We Feel Fine has been harvesting human feelings from a large number of weblogs. Every few minutes, the system searches the world's newly posted blog entries for
  • News/Reel
    NEWS and REEL (2005) were developed during an artist’s residency undertaken at the Media Archive for Central England (MACE), in September 2005. The residency was one of three organised as part Necessary Journeys, an Arts Council England programme
  • GWEI - Google Will Eat Itself by UBERMORGEN.COM feat. Alessandro Ludovico vs. Paolo Cirio Net.Art, digital Actionism / Media Hacking, mixed Media, 2005 We generate money by serving Google text advertisments on our Websites. With this
  • Flack Attack -
    Flack Attack is a magazine coming out of The Port, a community-driven space inside the online 3D world Second Life. Flack Attack explores a distributed model for magazine production. The workflow starts with a wiki, a web page allowing for open and
  • "In this project we wanted to buy Google via its own money. We generated revenues by serving Google text advertisements on a network of hidden websites clicked by bots. With this money we automatically bought Google shares. After this process we
  • This was an improvisation performance with digital projections and live video, with script written by Esteban Ulrich. The software Moldeo was used to generate the real-time visuals, and I contributed with some of the programming. It took place at
  • This project explores the value of immaterial production in a virtual world, and if and how this can be transferred into an economy of material production. We have collected a series of immaterial objects produced and owned by inhabitants in the