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Actuaciones de Diseno Digital
2002
Vinas Limonchi, Manuel. Actuaciones de Diseno Digital. Madrid, ES: McGraw-Hill Interamericana, 2002.
Activism
2005
-
2018
ACTivism was a computer videogame created by Beatriz Albuquerque in 2005-2007, exploring activist key words that functioned in the audience as a way to remember, transform persons that read them and further contemplate afterwards. With...
Active Touch and Robot Perception
1984
Goldberg, Ken and Ruzena Bajcsy. Active Touch and Robot Perception Cognition and Brain Theory 7, no. 2 (Winter 1984): 199-214.
Activating the Medium, 5
2002
-
2002
Event: Activating the Medium, 5Institution: San Francisco Museum of Modern ArtComment:
Action online and in the gallery
2004
Moses, Laura. Action online and in the gallery OttawaXpress, Ottawa, Ontario (May 13, 2004 2004).
ACT! Forms of action in politics and art / Handlungsformen in Kunst und Politik
2003
Together with Kornhausforum Bern
Acquired Immunity
2020
-
2021
Event: Acquired ImmunityInstitution: FEMeeting: Women in Art, Science and TechnologyComment:
Acoustic Environment
1997
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1997
A collection and exhibition of a disparate yet representative array of machine sounds, analogous to the collection and display of zoological 'samples'. Developed in colaboration with Gary Warner.
Acoustic Chase
This immersive audio environment explores how humans react to commands imposed by a machine generating its acoustic stimuli on the basis of tracked body movement. In this environment, different states of human and machine action are understood as a...
ACM SIGGRAPHDigital Arts Comunity
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