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Doug Aitken
Born 1968 in Redondo Beach, California (USA); 1986-1987 studied at Marymount College, Palos Verdes, CA; 1987-1991 studied at the Art Center College of Design, Pasadena, CA. Aitken lives and works in Los Angeles (USA). Aitken belongs to a generation
Ana Peraica
independent scholar and freelance curator
Fruit Machine
1991
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1991
video
In this installation, an interactive format similar to FOURSPACE (1991) has been developed in a different aesthetic direction. The game as a primary modality of interactivity is chosen as the functional context for a strategy of communication
The Lamb Lies Down on Broadway
1975
Sequences of images were created that freely interpreted the themes of Peter Gabriel's song cycle to provide a continuous visual accompaniment to the live stage performance (Genesis world tour 1975). These slides were projected onto three screens
Ralph Baecker
Born 1977 in Düsseldorf, Germany Since 1998 Freelance Programmer 1999 - 2001 Computer Science at the University of Cologne, Germany 2002 - 2007 Media Art at the Academy of Media Arts Cologne Germany, Diploma 2007 Research assistant,
Matthew Ostrowski
A New York City native, Matthew Ostrowski is a composer, performer, and installation artist. Using digital tools and formalist techniques to engage with quotidian materials -- sonic, physical, and cultural -- Ostrowski explores the liminal space
TRIAD HyperDance
1998
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1999
TRIAD HyperDance is an interactive art work on the net, containing a dance work as hypervideo and an interactive choreography. The work can be seen at the url address http://triad.kiasma.fng.fi and at the http://ctheory.concordia.ca. The TRIAD
Mobile Feelings II
2002
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2003
video
Tangible Biofeedback Communication Device Users at the Ars Electronica are provided with specially equipped "Mobile Feelings" phone devices that resemble organic or bodily shapes. These devices host miniature bio-sensors and actuators that capture
Push /Pull
2002
In the installation Push / Pull, by Edwin van der Heide and Marnix de Nijs, visitors can throw their full bodyweight into huge hovercraft-like objects. Each player has their own playing field with their own interactive hovercraft and yet the
Plasm: Above the Drome
1991
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1991
Three networked skyboards equip visitors to surf freely throughout a shared virtual space. Each fiberglass skyboard is a custom full-body input device, with force-sensing resistors driving the flight simulation for the occupant's on-screen
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