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  • Boulic, Ronan and Tolga K. Capin and Zhiyong Huang and Prem et. al. Kalra. The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters In Proceeding Computer Graphics Forum ´95, edited by Computer Graphics
  • Hahne, Marille, ed. Coded Characters. Media Art by Jill Scott. Ostfildern-Ruit: Hatje Cantz, 2003.
  • Blue Window Pane II -
    "Blue Window Pane is a CAVE virtual reality art experience that includes networking, live video, and sound activated graphics. Participants explore and actively ignite events to gain a knowledge base through exploration and perceptual interaction.
  • Brush the Sky -
    In "Brush the Sky," a mother-daughter duo bring the ancient art of calligraphy into the 21st century. In the Wing Luke Museum, transparent wall hangings by Midori Kono Thiel emphasized the abstract nature of calligraphic art by deconstructing the
  • ... Plastic Art and Mixed Media master's course, he went on to exhibit his...
  • Artist and filmmaker William Kentridge has earned international acclaim for creating distinctive animated films that address the political and cultural climate of his native South Africa. In Tide Table (recently acquired by The Rose), the artist
  • Gilles Charalambos. Retrovisión Espectral-Aproximaciones a una historia del videoarte en Colombia. Bogotá, Colombia: IDARTES, 2018.
  • Gilles Charalambos. Retrovisión Espectral-Aproximaciones a una historia del videoarte en Colombia. Bogotá, Colombia: IDARTES, 2018.
  • Deep Sleep moves backwards and forwards in time between a notorious Sydney psychiatric institution of the 1970's where patients were subjected to "deep sleep" therapy, and the Chelmsford Royal Commission, established in the 1990's to
  • Virtual actor or: how real is reality? The congress at EMAF 2002 explored films in which avatars (characters created on the computer) or "human" actors rather than real human beings act in virtual environments. This topic was reflected also in some