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  • Destruction of the remnants of an exhibition with sound pneumatics using speakers.
  • Inflatable
    Knocking out the wall of a concert hall with air-cushions.
  • Voyage -
    It takes at least ten years for an idea to go from first appearance in the laboratoy through translation into the consumer world. Voyage is an image signifying the acceleration of this ten year gestation. It is the symbolic description of the
  • digital "Minuets and Polonaise" is a digital transcription of 6 of the 18 pieces from the Anna Magdalena Notebook (Klavier-Büchlein für Anna Magdalena Bach) by Johann Sebastian Bach.
  • Uncle Roy All Around You is a game played online in a virtual city and on the streets of an actual city. Online Players and Street Players collaborate to find Uncle Roy's office before being invited to make a year long commitment to a total
  • Open Head
    Open Head is Marnix de Nijs’s first interactive installation. Engine-powered the machine rotates a monitor attached to an arm of steel, which can reach a top speed of 120 km/hour. A visible image only appears on the screen when it is transformed by
  • Push /Pull
    In the installation Push / Pull, by Edwin van der Heide and Marnix de Nijs, visitors can throw their full bodyweight into huge hovercraft-like objects. Each player has their ‘own’ playing field with their ‘own’ interactive hovercraft and yet the
  • Plasm: In the Breeze -
    Swinging out over a synthesized creek, viewers stir up the artificial life forms therein. Engaging kinesthetic immersion takes place within themed surroundings, where two rope swings track the participants' position using linear position
  • Plasm: Yer Mug -
    A 50's themed diner provides the setting for an interactive encounter with disturbing denizens in the virtual mirror across the counter. On-screen breakfast reassembles itself into characters who react to the customers' every move.
  • Plasm: A Country Walk -
    A custom force-feedback leash is used to walk a virtual dog down an endlessly unfolding country lane. The simulation is driven by the 3DO game console's low-cost rendering hardware, with rear-screen projection filling the participant's