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  • ... systems for intractive and VR (virtual reality) environments.
  • ... image of the present moment, to be reality. The works 'MotU #4 to #6' from the series...
  • ... human-computer interactivity and virtual reality environments.
  • Quotes -
    ... as research material for the mixed reality installation 'COMBATscience Augmented'...
  • ... navigation, video-communication, virtual reality and data visualization technologies, often...
  • ... engaged in creative research with virtual reality, the Internet, and optical media. (source:...
  • ... are the Daguerreotypes of Virtual Reality. Major themes (art)n has explored include...
  • ... of various forms of virtual and augmented reality as media for exploring social and cultural...
  • ...Allen, Rebecca. Virtual Reality In Art Futura 90, Barcelona: 1990.
  • ...ffler, Carl Eugene and Tim Anderson, ed. The Virtual Reality Casebook. first Edition th ed.Hoboken, NJ:...