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  • Kronman, Linda and Andreas Zingerle. Re: Dakar Arts Festival-Exploring Transmedia Storytelling Methods to Document an Internet Scam. Interactive Storytelling. Springer International Publishing (2013): 253-256.
  • Kronman, Linda and Andreas Zingerle. Re: Dakar Arts Festival-Exploring Transmedia Storytelling Methods to Document an Internet Scam. Interactive Storytelling. Springer International Publishing (2013): 253-256.
  • Andreas Zingerle is a media artist, designer, lecturer and researcher from Austria. He received his PhD from the University of Art and Design Linz (Austria) researching topics such as Internet crime, fraud and scam, vigilante counter-movements and
  • During the exhibition of Pockets full of Memories in the Centre Pompidou 20000 visitors came to view the installation and contributed over 3000 objects in their possession, digitally scanning and describing them. This information was stored in a
  • cyberSM -
    The cyberSM project was an attempt to create a real time, visual, auditory, and tactile communication in the world of cyberspace. In the first cyberSM experiment, the user began to experience what others have only talked about for years: live,
  • Dust
    In his new work, Dust, DeMarinis explores facial similarities, pairs of faces, and the abstraction of images into the dust. DeMarinis presents a fragment of this collection of likeness-pairs, scanned sequentially into the light-memory of
  • Kronman, Linda and Andreas Zingerle. ‘EVIL WEB BUSINESSES, ROMANCE SCAMS AND PHONE FRAUD. 3 ARTISTIC CASE STUDIES DECONSTRUCTING SCAMMERS ONLINE IDENTITIES (2017).
  • Underscan - video
    Under Scan is an interactive video art installation for public space. In the work, passers-by are detected by a computerized tracking system, which activates video-portraits projected within their shadow. Over one thousand video-portraits of
  • Drawing by Numbers -
    Drawing by Numbers demonstrates the conversion process from an analogue life drawing to a digital drawing described in code. At a workshop at the Media Space in the Science Museum, London, participants could scan a recently completed life drawing
  • A 30 minutes long computer animation, based on a German folk-tale. The visual world of the animation is based on those of shadow-theater. Every virtual puppet, tree, flower or house are hand-drawn, scanned in and used as texture-maps on 2D polygonal