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  • Urban Simulation -
    The Furp ("Future of Urban Planning") project exists as a first step toward disseminating the work undertaken in the Luminous Room project into the world at large. Specifically, we are engaged in a collaboration with MIT's Department of Urban
  • Swarming Lounge 2.0 is a mixed-reality performance and installation where visitors come to meet four live performers and nine augmented-reality characters displayed on smartphones. All characters, both real and virtual, are embedded in the
  • THE DOLLY CLONES Tilllie, The Telerobotic Doll 1995-1998 http://www. lynnhershman.com/tillie and CybeRoberta 1970-1998 http://www.lynnhershman.com/doll2/ These two telerobotic dolls share information and vie for images to
  • Haunted Media -
    Artists: Susan Hiller, Thomson & Craighead, Susan Collins, Scanner, S Mark Gubb, Lindsay Seers, Patrick Ward. An exhibition of electronic media artworks examining the association of new media with supernatural phenomena. From the use of photography,
  • The project takes on two forms - the installation in an old mine in Dortmund: Zeche Zollern II/IV and the online version. The site-specific installation is experiential with sound taking on an important role. Spatialized sound is triggered by
  • "make-A-move" is a site-specific, responsive, screen-based installation involving two encased flat screens, digital animation, software design, and physical interaction. Two automated portraits - a female and a male subject photographed by the
  • La Machine à idées -
    Sur un site de vente de produits high tech, la possibilité offerte au visiteur de participer à la conception de nouveaux produits avec l'aide active d'une interface de création, cataliseur d'innovation. conception: Maurice Benayoun design:
  • Conor McGarrigle is an artist and researcher working at the intersection of digital networks and real space. Coming from a background in net art, his work is concerned with the ways that digital networks are entangled in all aspects of everyday
  • PerformanceInsideOut was a 3hour non-stop physical and virtual performance event with 9 live and beyond performances. Remix, new media, nodes, antiestablishment, micro, underground, multi, rhizomes are some of the themes explored in this event. The
  • Optical Diffraction -
    Video installation – diptych: Upper part: video projection: Bodyfraction 2020 (Uršula Berlot & Sunčana Kuljiš), Hyperoptics 2021 (Uršula Berlot); sound: Scanner – Robin Rimbaud Lower part: light image-object: laser-cut and digital print on