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  • ... and vice versa. Space, object, sound and interaction are the...
  • Time Capsule -
    "Time Capsule" is a work-experience that lies somewhere between a local event-installation, a site-specific work in which the site itself is both my body and a remote database, a simulcast on TV and the Web, and interactive webscanning of my body.
  • We are always in partnership with someone or something. The issue is what we are explicit about; who, what we collaborate with. For more than 25 years Patrick Lichty has created work about mediation, networked society, and how that process of
  • A predecessor of Lynn Hershman Leeson's influential “Roberta Breitmore” series, “Self Portrait as Another Person” features a wax cast of the artist's face that was made in 1966. Characteristic of similar pieces created by the artist in this period,
  • On the exhibition could be seen for the first time in an open public display, the audiovisuals of the MIDE´s documentary archive, dialoguing with some of its most meaningful tangible artworks from its Electrographic Art Collection. Few audiovisuals
  • Perceptual Arena is a realtime virtual environment. In the default state completely empty, it creates an audio visual space texture as a coding of the user interaction. The interaction is simply to be in the space, to perceive it, to move around and
  • ComTouch -
    ComTouch project explores the interpersonal communication by use of haptic technology. Audio and video have been commonly used as medium for interpersonal communication. ComTouch uses the sense of touch to compliment the existing audio and video
  • video 13,16′ The recording of dynamic forms of magnetic fluids that are produced by invisible magnetic fields direct the experience of the material in relation to the immaterial. The ferrofluid structures, which are in reality only a few centimeters
  • Artist/academic. She studied an MsC in information technology applied to arts at Chalmers University of Technology and a PhD in Digital arts and experimental media at University of Washington. She has published articles in journals such as Artnodes,
  • The Living Room -
    Gallery based distributed interactive digital video projection environment Multiple rooms, each approximately 12 x 10 x 6 metres 4 large scale projections, black and white and colour, multi-channel interactive sound Produced by The Film and