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Punishment 1
2011
-
2012
The landscape imagery in the photographs and videos of the Punishment series recall the paintings of the Romantic period: craggy mountains, deep gorges, the sea, and mountain lakes. These are large- format, classical motifs of nature, in which one
Robo Topobo
2005
-
2006
Robo Topobo brings the improvisation and performative thrill of video games to hands-on modeling and invention. Robo is a controller that children can use to save, replay and adjust playback of up to four Topobo recordings. With Topobo a child can
Media Visualization: Visual Techniques for Exploring Large Media Collections
2011
Manovich, Lev. Media Visualization: Visual Techniques for Exploring Large Media Collections http://manovich.net/index.php/projects/media-visualization-visual-techniques-for-exploring-large-media-collections.
Beatriz Albuquerque
... a riddle to win prizes. Her last book (
2023
) is entitle Game Glitch + Learning =...
Victoria Vesna
Victoria Vesna, Ph.D., is a media artist and Professor at the UCLA Department of Design | Media Arts and Director of the Art|Sci center at the School of the Arts and California Nanosystems Institute (CNSI). She is currently a senior researcher at
Museum Without Walls, Art History Without Names: Visualization Methods for Humanities and Media Stu
die
s
2012
... Methods for Humanities and Media Stu
die
s...
Landscape Painting
2015
Landscape Painting shows painted landscapes—a desert scene with cacti and rocks and a jungle scenario. The artist traveled to two locations in Mexico, where he selected an appropriate segment of land and organized a team of local helpers. He paid
Text Trends
2010
-
2010
Text Trends deals with the spectacularization of information. Using Google data it explores the vast search data of its users. The animation takes the content generated by search queries and reduces this process to its essential elements: search
Digital Mudra
1987
-
1987
"Digital Mudra" begins with a collection of photographs from Rapoport's interactive performance entitled Biorhythm (1983). Participants, to test their own evaluation of their biorhythm condition against a computer assessment of their
Goldin Senneby
Goldin+Senneby (since 2004) is a framework for collaboration set up by artists Simon Goldin and Jakob Senneby; exploring juridical, financial and spatial constructs through notions of the performative and the virtual. Their collaboration started
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