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Mori
1999
... the authenticity of mediated experience in the context of chance, human fragility, and geological endurance. (source:
htt
p://www.zakros.com/projects/mori/index.html)
AirportSim
2003
-
2004
... the manager can identify bottlenecks and make changes in real-time to increase the efficiency of the workforce. (Source:
htt
p://tangible.media.mit.edu/projects/airportsim/)
CircuiTUI
2003
-
2004
... help an expert experiment quickly, as well as help a novice learn and develop an intuition for circuit design. (Source:
htt
p://tangible.media.mit.edu/projects/circuitui/)
Topobo
2003
-
2004
... static structures playing with building blocks, they can learn about dynamic structures playing with Topobo. (Source:
htt
p://tangible.media.mit.edu/projects/topobo/)
Season in Hell: Necropolis Stati Uniti D'America
2005
-
2005
... decay and ruin, where media is all that is left of the corporeal remains of America. Where Empire runs its course. (source:
htt
p://www.zakros.com/projects/season/index.html)
Narcissus' Well: Transformations
...Live audio-visual transformation and dematerialization of the viewer. [prototype] (source:
htt
p://www.zakros.com/projects/narcissus/index.html)
As Falling Falls
1996
-
1996
... an aerial space, along each side of a walkway some 6 metres off the ground) and to the Biblical story of The Fall. (source:
htt
p://www.littlepig.org.uk/)
Tangible Business Process Analyzer
2003
-
2004
... and realize the effect of the solution through collaboration between consultants, customers, and IT suppliers. (Source:
htt
p://tangible.media.mit.edu/projects/tbpa/)
SandScape
2002
-
2003
... still harnessing the power of computational simulation to help in our understanding of a model representation. (Source:
htt
p://tangible.media.mit.edu/projects/sandscape/)
IP Network Design Workbench
2002
-
2003
... change the value of various parameters (e.g.communication bandwidth, client traffic volume, server performance). (Source:
htt
p://tangible.media.mit.edu/projects/ipnet_workbench/
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