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Fruit Machine
1991
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1991
video
In this installation, an interactive format similar to FOURSPACE (1991) has been developed in a different aesthetic direction. The game as a primary modality of interactivity is chosen as the functional context for a strategy of communication
ISEA2015-DISRUPTIONS
2015
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2015
21st International Symposium on Electronic Art, august 14th - 19th, 2015. ISEA2015’s theme of DISRUPTION invites a conversation about the aesthetics of change, renewal, and game-changing paradigms. We look to raw bursts of energy, reconciliation,
Numeric Milling
1968
Measurements 33 x 56 x 22 cm (13 x 22 x 8.5 in.) Csuri's wooden sculpture Numeric Milling is one of the few early computer sculptures created with a computer-driven milling machine. Artist's Comments This work made use of the Bessel function to
Mobilise/Demobilise
2020
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2024
Mobilise/Demobilise is a critical and artistic response to a world of increasing conflict, crisis and emergency, explored through a series of online performances. It is a creative collaboration between UpStage, Teater Interakt, KiG! (Kultur in Graz)
conFIGURING the Cave
1997
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1997
ConFIGURING the CAVE is a computer based interactive video installation that assumes a set of technical and pictorial procedures to identify various paradigmatic conjunctions of body and space. The work utilises the CAVE technology stereographic
Cylinder & Bots
2019
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2019
Within their artistic work Giulia Bowinkel (*1983) and Friedemann Banz (*1980) explore the human perception of the digitally augmented real world. Within their generated scenarios, the computer functions both as tool and topic. The solo exhibition
Points of View II - Babel
1983
Points of View II - Babel addressed issues relating to the Falklands War. It was made using the same functional and iconographic structures as Points of View I, but with a differing content.In BABEL hieroglyphs were used to articulate a
Hybrid Invention Generator
2001
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2001
The Hybrid Invention Generator (2001) is a work that explores a "machinic genetics." Users of the system can scroll through a series of inventions, choose two different inventions and generate the visualization of a hybrid invention. An underlying
IDfone
2005
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2005
Interactive digital video installation, variable size IDphone evokes an ambivalent conjunction between the Freudian notion of the Id, contemporary I.D. systems (biometrics) and a video-phone gone wrong. Employing digital "mirrors" that reflect
bug[lab]02
2006
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2006
The installation gathers a group of 10 robotic dogs in which some punctual and random bugs emerge (this is almost a pleonasm) in order to ironically illustrate the potential consequences of some functional problems in the system. It consists of
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