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Re:skin
2006
...Flanagan, Mary and Austin Booth, ed. Re:skin.
Cam
bridge, MA: MIT-Press, 2006.
Values at Play in Digital Games
2014
...Flanagan, Mary and Helen Nissenbaum. Values at Play in Digital Games.
Cam
bridge, MA: MIT-Press, 2014.
Reload: Rethinking Women + Cyberculture
2002
...agan, Mary and Austin Booth, ed. Reload: Rethinking Women + Cyberculture.
Cam
bridge, MA: MIT-Press, 2002.
Twin-Touch-Test-Redux: Media Archaeological Approach to Art, Interactivity, and Tactility
2006
... In MediaArtHistories, edited by Oliver Grau, 71-101.
Cam
bridge, MA: MIT Press, 2006.
Slots of Fun, Slots of Trouble: Toward an Archaeology of Electronic Gaming
2005
... edited by Joost Raessens and Jeffrey Goldstein, 1-21.
Cam
bridge, MA: MIT Press, 2005.
Media Art in the Third Dimension: Stereoscopic Imaging and Contemporary Art
2003
... Cinema, edited by Jeffrey Shaw and Peter Weibel, 466-473.
Cam
bridge, MA: MIT Press, 2003.
From Film to Interactive Art: Transformations in Media Arts
2007
... Arts In MediaArtHistories, edited by Oliver Grau, 207-228.
Cam
bridge, MA/London: MIT Press, 2007.
From Cybernation to Interaction: A Contribution to an Archaeology of Interactivity
1999
... New Essays on New Media, edited by Peter Lunenfeld, 96-110.
Cam
bridge, MA: MIT Press, 1999.
Hybrid Culture: Japanese Media Arts in Dialogue with the West
2012
... Media Arts in Dialogue with the West. Leonardo Book Series,
Cam
bridge MA: MIT Press, 2012.
Gaming. Essays on Algorhythmic Culture
2006
...Alexander R. Galloway. Gaming. Essays on Algorhythmic Culture.
Cam
bridge MA: MIT Press, 2006.
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