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World of Female Avatars: An Artistic Online Survey on the Female Body in Times of Virtual Reality
2008
Evelin Stermitz. World of Female Avatars: An Artistic Online Survey on the Female Body in Times of Virtual Reality Leonardo 41, no. 5 (October 2008): 538-539.
World of Female Avatars: An Artistic Online Survey on the Female Body in Times of Virtual Reality
2008
Evelin Stermitz. World of Female Avatars: An Artistic Online Survey on the Female Body in Times of Virtual Reality Leonardo 41, no. 5 (October 2008): 538-539.
World of Female Avatars: An Artistic Online Survey on the Female Body in Times of Virtual Reality
2008
Evelin Stermitz. World of Female Avatars: An Artistic Online Survey on the Female Body in Times of Virtual Reality Leonardo 41, no. 5 (October 2008): 538-539.
cast01 // Living in Mixed Realities
2001
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2001
Living in Mixed Realities What does it mean to live, play and work in a world shaped and perceived through digital media, networks and architectures of real and virtual space? How can the development of complex communication spaces, life
VR, Between Sublimation and Reification: The Avatars of Materiality in the Age of Artificial Virtuality
2018
Event: VR, Between Sublimation and Reification: The Avatars of Materiality in the Age of Artificial VirtualityInstitution: ACM VRICComment:
Révélations virtuelles: les avatars de la vérité
1996
Event: Révélations virtuelles: les avatars de la véritéInstitution: La Musique et l'Image : vers de nouvelles interactions? IRCAMComment:
Golem! Avatars d'une légende d'argile
2017
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2017
Event: Golem! Avatars d'une légende d'argileInstitution: Musée d'art et d'histoire du JudaïsmeComment:
Euoprean Media Art Festival 2002: New Images - New Storie. Art in Modern Media.
2002
Virtual actor or: how real is reality? The congress at EMAF 2002 explored films in which avatars (characters created on the computer) or "human" actors rather than real human beings act in virtual environments. This topic was reflected also in some
untouched
2021
“untouched” is a series of self-portraits created through 3D scanning and presented as unaltered online virtual and Augmented Reality sculptures. Motionless yet constantly interacting and performing in-between realities, the virtual fragmented
The Future of Reality
2024
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2024
In The Future of Reality, we ourselves become avatars and intelligent agents within these hybrid media systems, looking back at ourselves and our histories, gazing into uncertain mirrors, and looking ahead to increasingly seamless, incursive,
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