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Where Are You? artist book
2006
Kisseleva Olga. Where Are You? artist book. Paris, France: Onestarpress Editions, 2006.
Where are you from?_Stories
2002
-
2009
video
Where are you from?_Stories, 2002-2009, is a net-art piece supported by a one-year research grant from the Canada Council for the Arts. The videos for the net-art piece were selected from approximately 200 15-minute videos captured in special events
Where are the Anthropologists?
2001
Naimark, Michael. Where are the Anthropologists? Leonardo Electronic Almanac 9, no. 1 (January 2001).
When Things Aren´t What They Are / Wenn Dinge nicht sind, was sie sind
2005
Weinberger, David. When Things Aren´t What They Are / Wenn Dinge nicht sind, was sie sind In Ars Electronica 2005 : HYBRID - Living in Paradox, edited by Gerfried Stocker and Christine SchöpfOstfildern-Ruit: Hatje Cantz Verlag, 2005.
When New Media Was New
2004
Gere, Charlie. When New Media Was New In New Media Art: Practice and Context in the UK, 1994-2004, edited by Lucy Kimbell and H. Cadwallader, 46-63. Manchester: Cornerhouse Publications, 2004.
When Aesthetic Is Not Just a Pretty Picture: Paolo Cirio's Social Actions
2014
Aceti, Lanfranco. When Aesthetic Is Not Just a Pretty Picture: Paolo Cirio's Social Actions Leonardo Electronic Almanac 20, no. 1 (January 2014): 232-249.
What´s the Matter with the Institutions of Art? / Was ist mit den Institutionen der Kunst los?
2001
Hirsch, Andreas. What´s the Matter with the Institutions of Art? / Was ist mit den Institutionen der Kunst los? In Ars Electronica 2001: Takeover. Wer macht die Kunst von morgen? / Who´s doing the art of tomorrow?, edited by Gerfried Stocker and
Whats Wrong with this Picture? Presence and Abstraction in the Age of Cyberspace
1997
Naimark, Michael. Whats Wrong with this Picture? Presence and Abstraction in the Age of Cyberspace edited by Roy AscottlNewport: 1997.
What's Victoria Got to Do with It? Toward an Archaeology of Domestic Video Gaming
2012
Huhtamo, Erkki. What's Victoria Got to Do with It? Toward an Archaeology of Domestic Video Gaming In Before the Crash: Early Video Game History, edited by Mark J. P. Wolf, 30-52. Detroit: Wayne State University Press, 2012.
What's next? Kunst nach der Krise
2013
Hedinger, Johannes and Thorsten Meyer, ed. What's next? Kunst nach der Krise. Berlin: Kulturverlag Kadmos, 2013.
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