Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979β1989
1990β1995
1996β2000
2001β2005
2006β2010
2011β2015
2016β2020
2021βnow
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
Search words under length of 4 characters are not processed. Use single quotes ' for phrases with spaces.
1
β¦
(more)
136
137
138
139
(current)
140
(more)
232
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Placeholder: Landscape and Narrative in a Virtual Environment
1992
-
1993
PLACEHOLDER was a virtual environment project designed by Brenda Laurel and Rachel Strickland and produced by Brenda Laurel. Placeholder was a two-person fully interactive virtual-reality system, utilizing stereoscopic head-mounted displays,
Personal Ambient Display
1998
-
1999
Personal Ambient Displays are small, physical devices worn to display information to a person in a subtle, persistent, and private manner. They can be small enough to be carried in a pocket, worn as a watch, or even adorned like jewelry. In our
red fungus
2010
-
2010
Generative installation, stickers on the floor Supported by: Mondriaan Foundation, Γmsterdam Courtesy: Blue Fungus (of which Red Fungus is a variation) belongs to the collection Stedelijk Museum Amsterdam Red Fungus investigates the relation
e-volved cultures xxwide
2008
-
2008
driessens & verstappen e-volved cultures xxwide, 2008 Variable screen. Software for Mac OS X, installation with 2 projectors Supported by: Mondriaan Foundation, Γmsterdam Acknowledgements: The Netherlands Foundation for Visual Arts,
AR-Jig
2005
-
2006
Head-mounted displays (HMDs) based augmented reality (AR) systems have been applied for design simulations. Although such AR systems give users 3D and real scale feelings of digital data that could be useful in design explorations, there are a few
UNPREPARED PIANO
2010
-
2010
In Unprepared Piano, a Yamaha disklavier grand piano is connected to a database of music MIDI files appropriated and compiled from all over the web. This library of electronic scores is then βperformedβ automatically according to a simple set of
PICO
2004
-
2005
We are working to create a new type of human-computer interface, called PICO, by combining some of the usability advantages of mechanical systems with the abstract computational power of modern computers. Long before modern electronic computers were
I/O Bulb and the Luminous Room
1997
-
1998
The I/O Bulb and the Luminous Room are the two central ideas in a project whose goal is the pervasive transformation of architectural space, so that every surface is rendered capable of displaying and collecting visual information. An I/O Bulb
Thalamus
2010
-
2010
'Thalamus' is a simple user led environment designed for DATA projection into a gallery space where the user navigates the work with a mouse or slider set on a plinth placed squarely infront of the projection. The piece uses a metronome scale as a
genieBottles
2000
-
2001
The genieBottles system presents a story that is told by three genies that live in glass bottles. When a bottle is opened, the genie contained inside is released and begins to talk to the user. If several genies are released at once, they converse
1
β¦
(more)
136
137
138
139
(current)
140
(more)
232