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Group Exhibition of Propinquity in Come Out and Play San Francisco
2012
Event: Group Exhibition of Propinquity in Come Out and Play San FranciscoInstitution: SOMartsComment:
cast01 // Living in Mixed Realities
2001
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2001
Living in Mixed Realities What does it mean to live, play and work in a world shaped and perceived through digital media, networks and architectures of real and virtual space? How can the development of complex communication spaces, life
At Play: a moment in the life of objects
2016
Kusch, Martin and Marie-Claude Poulin. At Play: a moment in the life of objects In Digital Synesthesia - A Model for the Aesthetics of Digital Art, edited by K. Gsöllpointner and R. Schnell and R. Schuler, 110-113. Berlin: De Gruyter, 2016.
At Play
2017
Event: At PlayInstitution: Digital Synesthesia, AILComment:
At Play
2017
Event: At PlayInstitution: ISEA2016Comment:
Limitless2023
2023
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2023
This interactive real-time artwork comments on the volatility of the stock market and the ephemeral nature of wealth, through an exploration of the intersection of technology, finance and mythology. Harris employs live market data, organising
Autopoiesis
2000
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2000
Autopoiesis, is a robotic sculpture installation commissioned by the Kiasma Museum in Helsinki, Finland as part of Outoaly, the Alien Intelligence Exhibition curated by Erkki Huhtamo, 2000. It consists of fifteen robotic sound sculptures that
Paris VideoPlan
1986
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1988
Paris VideoPlan was commissioned by the RATP (Paris Metro) to map the Madeleine district of Paris from the point-of-view of walking down the sidewalk. It was filmed with a stop-frame 35mm camera mounted on an electric cart, filming one frame every 2
Beautiful New Worlds.Virtual Realities in Contemporary Art
2017
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2018
The introduction of virtual reality has led to a pictorial revolution that is radically changing not only our perception of images, but also our relationship with reality. Accessible illusionary worlds conjured up in virtual spheres provide visitors
Speaking in tongues
1998
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1998
Speaking in Tongues is a gallery based environment examining Our relationship with narrative and dataflow invisibly coursing through our environment all the time space where all manner of wireless transmission augments our Spheres of Influence while
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