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Transformation
2012
video
Augmented Reality public art project, 4-channel video installation and interactive online map. Tamiko Thiel augments the neighborhood of Lehel in Munich with visions, texts, maps, the dreams of local residents and scientific findings. The monumental
Sustainable Cinema No. 2: Lenticular Bicycle
2014
Lenticular Bicycle is the first sculpture in the series to use human energy. The pedal-powered movie references the ingenuity and resourcefulness of the hacked bicycles that are roughly converted for use in family businesses throughout Southeast
Personal Ambient Display
1998
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1999
Personal Ambient Displays are small, physical devices worn to display information to a person in a subtle, persistent, and private manner. They can be small enough to be carried in a pocket, worn as a watch, or even adorned like jewelry. In our
musicbox
1998
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1999
The musicbox is a tangible interface supporting remote awareness through the medium of music and light. The musicbox is linked over the Internet to the music and light levels surrounding a remote piano. The system communicates live music and a sense
TouchCounters
1998
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1999
TouchCounters are computational tags that track the usage of physical objects. TouchCounters sense activity through magnetic, acceleration, and infrared sensors, and indicate their status on bright LED displays. Through magnetic snap connectors,
curlybot
1998
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1999
curlybot is an toy that can record and playback physical motion. As one plays with it, it remembers how it has been moved and can replay that movement with all the intricacies of the original gesture; every pause, acceleration, and even the shaking
Dislocative Sculpture
2011
video
In "Dislocative Sculptures," Goethe-Institut Second Life Artist in Residence Tamiko Thiel and the United|Dislokations|Kartell (U|D|K) used the unique physics of building in Second Life to create a sculpture that could exist nowhere else. Cyberspace:
The Travels of Mariko Horo
2006
The interactive 3D virtual reality installation "The Travels of Mariko Horo" is a reverse Marco Polo fantasy imagining the fictitious Mariko Horo as a Japanese time-traveler searching for the Western Paradise of Buddhist mythology, the Isles of the
metaDESK
1996
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1997
The metaDESK is our first platform for exploring the design of tangible user interfaces. The metaDESK integrates multiple 2D and 3D graphic displays with an assortment of physical objects and instruments, sensed by an array of optical, mechanical,
transBOARD
1996
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1997
The transBOARD is a Tangible Bits platform which explores the use of a digitally-enhanced whiteboard as a model of a wall in the future. The transBOARD supports distributed access to physical whiteboard activity. Distributed users can monitor
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