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  • Digital Body-Automata -
    Housed in a white, clinical environment, Digital Body- Automata is divided into three parts. These installations are called: A Figurative History (past mechanical transformation); Interskin (present digital transformation) and Immortal Duality
  • Bodies INCorporated -
    Bodies© INCorporated is an investigation into social psychology and group dynamics, actualized in corporate structure. It is a collaborative project on many levels, from the team of artists implementing it, to the actively participating audience
  • "Amodal Suspension" is a large-scale interactive installation developed for the opening of the Yamaguchi Center for Arts and Media (YCAM) in Japan. From the 1st to the 24th of November 2003 people could use the project website http://www.amodal.net
  • Tele-Twister -
    Have fun while learning about gravity, anatomy, ergonomics, and social dynamics! The party game Twister, introduced in 1966, was the first board game played with human bodies. This version, "Tele-Twister" is a game designed for the
  • Sound is a musical and visual stereo virtual reality environment designed for Tracking The Net and a multi-user platform that combines motion capture and virtual reality. The application has been designed to host interactive teams, which can
  • Systems Maintenance consists of three versions of a furnished room. An ensemble of life-sized furniture occupies a large circular platform on the floor, a virtual room is displayed on a computer monitor, and a 1/8 size physical scale model of the
  • Nano -
    Two UCLA professors-media and net artist Victoria Vesna and nanoscience pioneer James Gimzewski-are at the forefront of the intersection of art and science. Their groundbreaking project, 'NANO', now on view at the Los Angeles County Museum
  • Solar -
    As I mentioned in a previous entry, I am working on an application to be presented at the V&A Decode exhibition opening in December. I was asked to rework the Solar piece so that it could be audio responsive in real-time. During the development,
  • .. "Ideally by using these technologies, art should see through them and unveil this imperative role in our society. When it is aesthetically pleasing, the truth doesn’t hurt so much" ..
  • Artists who create interactive systems and artistic interface designs have begun to look for new display possibilities. For this reason façade’s of contemporary buildings have been largely investigated as a sort of membrane for the display of