Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
Search words under length of 4 characters are not processed. Use single quotes ' for phrases with spaces.
1
…
(more)
136
137
138
139
(current)
140
(more)
253
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Molecular Invasion
2002
-
2004
Molecular Invasion was a participatory science-theater work done in cooperation with students from the Corcoran School of Art and Design and exhibited at the Corcoran Gallery, Washington, DC. In this work, CAE/da Costa/Pentecost and selected
Open Head
1998
Open Head is Marnix de Nijss first interactive installation. Engine-powered the machine rotates a monitor attached to an arm of steel, which can reach a top speed of 120 km/hour. A visible image only appears on the screen when it is transformed by
Metroscopes
2004
-
2014
Liverpool city has formalised sibling relationships with a number of other cities around the globe. These arrangements respond to similarities of culture, architecture or commerce and provide a sense of perspective, of a commonality that both
Hachiya Kazuhiko
I started my artistic career with "SMTV", a unit for a pirate TV station. My works: "Inter Dis Communication Machine", "Seeing is believing" and "PostPet"are specific communication tool series. "Over the Rainbow" --an abstract CG production machine
The Connection Machines CM-1 and CM-2
1986
-
1987
The Connection Machine was the first commercial computer designed expressly to work on simulating intelligence and life. A massively parallel supercomputer with 65,536 processors, it was the brainchild of Danny Hillis, conceived while he was a
The Emergence Engine: A Behavior Based Agent Development Environment for Artists
2000
Mendelowitz, Eitan. The Emergence Engine: A Behavior Based Agent Development Environment for Artists In Proceedings of the Twelfth Conference on Innovative Applications of Artificial Intelligence (IAAI), edited by Los Angeles University of
Searching instead of Finding: The Digital Archive as Find Engine.
2014
Fleischmann, Monika and Wolfgang Strauss. Searching instead of Finding: The Digital Archive as Find Engine. In Futuros Possíveis: Arte, Museus e Arquivos Digitais, edited by Giselle BeiguelmanSão Paulo: Periópolis/ Edusp, 2014.
DEAF 98: The Art of the Accident
1998
-
1998
In our world, accidents are an everyday part of reality. The things we produce have a tendency to malfunction as much as they are capable of functioning properly. We try to predict and control things; yet, we are often surprised by their creativity
Dominic Harris
Dominic Harris (London, 1976) is an artist who uses technology to construct highly personal interpretations of the natural phenomena which surround us. His reverence for nature, coupled with his fascination for code, offers a surreal and whimsical
Gregoire Rousseau
Gregoire Rousseau is an artist and educator based in Helsinki. He is graduated both as an Electrical Engineer and Masterof Fine Arts in Uniarts, and currently, a doctoral candidate at Aalto University with the research "CommoningEducation,Educating
1
…
(more)
136
137
138
139
(current)
140
(more)
253