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Timetable
1999
In Timetable, an image is projected from above onto a large circular table. Twelve dials are positioned around the perimeter of the table. The functions each of these dials changes and mutates, depending on what is projected onto them at any given
Systems Maintenance
1998
Systems Maintenance consists of three versions of a furnished room. An ensemble of life-sized furniture occupies a large circular platform on the floor, a virtual room is displayed on a computer monitor, and a 1/8 size physical scale model of the
ZOMBIAC - Zone Of Monitor-Based Inter-Amnesiac Contact
2000
ZOMBIAC consists of a large number of computer terminals and workstations, ranging in vintage from the 1970s to the present. Each computer has been "zombified": all the original electronics have been removed, transforming them into mindless
Crack it !
2000
connective force attack: open way to public How to crack it!' was the information and encouragement the computer magazine PC Online offered to readers in issue 10/2000, followed by precise instructions on how to take part in the boldly
Residues
1992
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1992
video
"Residues" is a multimedia installation which mixes materials and supports as large photographies, pigments, water, oil reflexion, electronic screens which are present in the same space with the electronic images. The screens show post-production
1000 Platitudes
2003
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2003
1000 PLATITUDES consists of large photomontages and one video documentary, which is shown on a plasma screen. Words commonly used to describe the generic globalized city; --each letter of the alphabet was projected on a different building using the
Pentimento
2002
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2002
video
Pentimento was produced as an Interactive Video Installation and Interactive DVD-ROM during Dennis Del Favero's on-going Research Fellowship at ZKM which began in 1998. The Interactive Video Installation comprises an 8 metre square room with
Understanding Echo
1999
Awarded a DA2 Open Commission, Martin Rieser has created Understanding Echo, an interactive installation that re-awakens the mythological figure from the Echo and Narcissus myth. In the centre of a darkened room hang a number of translucent
esc for escape
2004
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2004
esc for escape is cross media project on error messages. A documentary on life beyond the screen with outputs in DVD, electronic billboards and indoors exhibition, mediated by Internet, SMS e MMS. The audience was invited to submit error
//**Code_UP
2004
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2004
//**Code_me_UP investigates the role of the code in the meaning construction and the forms of visibility mediated by mobile communication devices. In the exhibition space, the audience can capture pictures with cell phones with camera and send
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