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  • George Legrady has been creating interactive digital media installations and projects since the early 1990's. He is best known for his projects focuses on the classification and visualization of data as in “Pockets Full of Memories” (2001)
  • Barrie, Lita. Poetic Potential - Video Poetics at the Long Beach Museum of Art Artweek 21, no. 23 (June 1990).
  • Allen, Rebecca. Virtual Reality In Art Futura 90, Barcelona: 1990.
  • Leopoldseder, Hannes. Prix Ars Electronica: Internationales Kompendium der Computerkünste. Linz: Veritas-Verlag, 1990.
  • Out of the dump -
    communiqué Centre des Arts Pour ce dernier volet de la saison, le centre des arts invite l’esprit prolifique de Maurice Benayoun à investir ses espaces ainsi que ceux de la Médiathèque George Sand d’Enghien-les-Bains autour de deux propositions
  • Fleischmann, Monika and Wolfgang Strauss. CAD in Architektur und Design. Die ergonomische Gestaltung von Räumen NOVUM: Hewlett Packard Magazin 4 (1990).
  • Brenda Laurel is a designer, researcher and writer. Her work focuses on interactive narrative, human-computer interaction, and cultural aspects of technology. Her career in human-computer interaction spans over twenty-five years. She holds an M.F.A.
  • Allen, Rebecca. Realidad Virtual El Pais (January 1990).
  • Morse, Margaret. Treshold Experiences, Incendiary Bodies and Frail Machines In Jim Campbell: Transforming Time: Electronic Works: 1990-1999, , 33-34. Tempe, Arizona: Arizona State University Art Museum, 1999.
  • Minsky, Marvin. Die künftige Verschmelzung von Wissenschaft, Kunst und Psychologie In Ars Electronica 1990: Digitale Träume, Virtuelle Welten, edited by Gottfried Hattinger and Peter WeibelVol.2. Linz: Veritas-Verlag, 1990.