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Sensorama
This electronic game was developed for a big company's birthday party (ABB). There were twenty teams, each equipped with such a game station to enjoy the party guests. The Sensorama offeres three different memory and reaction games for two to
sensegenerator
1999
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1999
Sensegenerator recombines basic blocks of the german language to form sentences with fresh and unexpected meaning. The physical state of person gives clues for the complexity of the new sentence's structure. Words were sampled from arbitrary
freequent traveller
2002
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2002
Freequent traveller is an interactive installation by the Berlin based artist Susanne Schuricht. The interface consists of a hammock, whose movement is tracked by a custom-made hardware interface. The incoming data are then interpreted by a special
100 Days - 100 Imachinations
2002
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2002
Peter Weibel (head of the ZKM Karlsruhe) describes one of the major qualities of the Imachination project as follows: ΒEmerging at the same time dislocated in different places the Imachinations are both - either original or copy. One image is not
Panoramic Acceleration
1999
In simple terms Panoramic Acceleration is an interactive experience where the physical body and visual perception is subjected to extreme rotational movement. The participant sits in a racing car seat on a motorized revolving arm and focuses on a
To Touch
1993
It seems that a simple wooden table is the only object in a smoothly lighted room. To touch - to finger, to contact, to handle. The common museum traditions, meaning that the viewer is a viewer from distance, are turned around. The art pieces starts
Senspectra
2005
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2006
Senspectra is a computationally augmented physical modeling toolkit designed for sensing and visualization of structural strain. The system functions as a distributed sensor network consisting of nodes, embedded with computational capabilities and a
Cross-Control
2001
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2001
Cross Control was initiated from the perspective of the rapidly changing experiences in the contemporary city, caused by the increased use of computer and mechanical techniques. Machines, intentionally developed as expedients, are being accepted at
Measure
1992
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1992
Measure is a variation of the Very Nervous System, using an extremely simple and regular sound source, a ticking clock. (source: http://homepage.mac.com/davidrokeby/measure.html)
Sustainable Cinema No. 2: Lenticular Bicycle
2014
Lenticular Bicycle is the first sculpture in the series to use human energy. The pedal-powered movie references the ingenuity and resourcefulness of the hacked bicycles that are roughly converted for use in family businesses throughout Southeast
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