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  • Frauenfelder, Mark. Do-It-Yourself Darwin. Karl Sims Invites You to Play God Among the Machines Wired Magazine 6.10 (1998).
  • Oliver, Julian. Perceptual Play: Optical Illusion Art as Radical Interface .
  • Territorism - video
    Dynamic video projection Project for the facade of Kunsthaus Bregenz (AT) Assistance: Patricia Köstring Sound: Nico Kirisits Post-production: Peter Koger, Manuel Maxl Recording and projection: Mäser digital media/Daniel Flatz Performer
  • I am a practicing artist based out of Delhi and Baroda, India. My practice draws from preoccupations with technology and how they play a role in shaping politico-cultural narratives in society. My interests trace back to examining the logics, tools
  • Flanagan, Mary. Critical Play: Radical Game Design. Cambridge, MA: MIT-Press, 2009.
  • Flanagan, Mary and Helen Nissenbaum. Values at Play in Digital Games. Cambridge, MA: MIT-Press, 2014.
  • Hessels, Scott. Sustainable Cinema No. 4: Shadow Play Leonardo 4, no. 40 (2012): 384-395.
  • Kusahara, Machinko. They Are Born to Play: Japanese Visual Entertainment from Nintento to Mobile Phones Art Inquiry (2004).
  • Marnix de Nijs is a Rotterdam based artist who explores the dynamic clash between bodies, machines and other media. His works include mainly interactively experienced machines that play with the perception and control of image and sound, but also,
  • A multidisciplinary artist working or inspired to the subject matters related to the surroundings. Works simultaneously between panting, Drawing, Video art etc. the surface Work of Art is figurative and much of common play. The public transit,