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Values at Play in Digital Games
2014
Flanagan, Mary and Helen Nissenbaum. Values at Play in Digital Games. Cambridge, MA: MIT-Press, 2014.
Sustainable Cinema No. 4: Shadow Play
2012
Hessels, Scott. Sustainable Cinema No. 4: Shadow Play Leonardo 4, no. 40 (2012): 384-395.
They Are Born to Play: Japanese Visual Entertainment from Nintento to Mobile Phones
2004
Kusahara, Machinko. They Are Born to Play: Japanese Visual Entertainment from Nintento to Mobile Phones Art Inquiry (2004).
Marnix De Nijs
Marnix de Nijs is a Rotterdam based artist who explores the dynamic clash between bodies, machines and other media. His works include mainly interactively experienced machines that play with the perception and control of image and sound, but also,
Venkata Sivakumar Kappala
A multidisciplinary artist working or inspired to the subject matters related to the surroundings. Works simultaneously between panting, Drawing, Video art etc. the surface Work of Art is figurative and much of common play. The public transit,
Nina Sobell
Artist Statement: I am interested in exploring notions of transformation, energy transfer, bridging the conscious and unconscious realms, and rendering the invisible visible through action and reaction. The results manifest themselves either as an
The Renewable Tradition (Extended Play Remix)
2009
Amerika, Mark. The Renewable Tradition (Extended Play Remix) http://fifteen.fibreculturejournal.org/fcj-099-the-renewable-tradition-extended-play-remix/.
Overscale Art in Public Space: from Play to Dysplay
2016
Benayoun, M.. Overscale Art in Public Space: from Play to Dysplay ISEA2016 (2016).
Doors of Perception 5 : Play
1998
-
1998
on "Play, Learning, Work, Design"
Play Zone
2000
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2000
Event: Play ZoneInstitution: Millennium DomeComment:
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