Archive Search

  • Sound is a musical and visual stereo virtual reality environment designed for Tracking The Net and a multi-user platform that combines motion capture and virtual reality. The application has been designed to host interactive teams, which can
  • Is an artist and academic. He is currently part of the teaching team in Fine Arts at Winchester School of Art, University of Southampton, England. He was born in 1957. He studied chemistry and painting at Warren Wilson College, North Carolina, then
  • PIXELSHADE (I & II) -
    PIXELSHADE (I & II) The ‘PixelShades’ are part of a series of projects that were developed for the occasion of showing with Ingo Maurer in Milan & New York in 2006 and 2007. They are designed to print out any digital information (images,
  • Lights Contacts is an interactive artwork perceptible by two people and more. This sensory installation is tactile, luminous and sonorous. It proposes an original and interactive stagings where spectators’bodies are transformed into real sonorous
  • Birth of Eve Clone P -
    The Birth of Eve Clone P is a large-scale projection installation of three Eve Clone images. It shows Eve Clone being placed in a test tube. There, she is slowly cultivated, changing from a draft to a digital wireframe and finally a metallic
  • Courchesne is an artist, designer and profesor at Université de Montréal, founding member of the Society for Art and Technology [SAT], board member of the Conseil des arts et des lettres du Québec and member of the Royal Canadian Academy of Arts.
  • Caterina Davinio is an Italian computer artist, writer, and curator. Born in Foggia in 1957, she was raised in Rome and received her degree in Italian Literature at Rome University La Sapienza, where she studied with Giulio Carlo Agan, Alberto Asor
  • Mixed-reality installation with live and virtual performers, encountered via the smartphones of the visitors. Real and virtual situations come together, and micro-narratives emerge, based on shifting degrees of presence, traces of daily gestures and
  • Mixed-reality installation with live and virtual performers, encountered via the smartphones of the visitors. Real and virtual situations come together, and micro-narratives emerge, based on shifting degrees of presence, traces of daily gestures and
  • Refraction
    "Refraction" explores the cinematic narrative of the photographic image in a non-electronic form, the lenticular medium, a process in which two or more images can be seen sequentially simply through the changing of the observer’s viewing