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Hyperbodies, Hyperknowledge: Women in Games, Women in Cyberpunk, and Strategies of Resistance
2002
... 444-447. Boston, MA: The MIT
Pre
ss, 2002.
Agnes Hegedüs, Bernd Lintermann, Jeffrey Shaw: Reconfiguring the CAVE
2004
... for Art and Media and MIT
Pre
ss, 2004.
Virtual Reality as the End of the Enlightenment Project
1994
... Center for the ArtsSeattle: Bay
Pre
ss, 1994.
Multi Mega Book in the Cave
1998
... by Fridericiana/University
Pre
ss, 29-30. Electa, Napoli, Italy:...
Beyond Webcams: An Introduction to Online Robots
2002
... Cambridge, MASS: The MIT
Pre
ss, 2002.
Interactive Evolution of Dynamical Systems
1992
... Cambridge, MASS: The MIT
Pre
ss, 1992.
Evolving 3D Morphology and Behavior by Competition
1994
... 28-39. Cambridge, MA: The MIT
Pre
ss, 1994.
Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media
2001
... The John Hopkins University
Pre
ss, 2001.
Beyond Productivity: Information Technology, Innovation, and Creativity [National Research Council]
2003
... D.C.: The National Academies
Pre
ss, 2003.
Algorithmic Art, Scientific Visualization and Tele-immersion: an Evolving Dialogue with the Universe
2003
... London: The MIT
Pre
ss, 2003.
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