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Halo
1998
Interactive digital video projection environment 30 x 10 x 12 metres 4 large scale video projections, colour, multi-channel interactive sound In collaboration with Sarah Rubidge (choreography) and Stuart Jones (sound) Produced by Film and
Salihbegovic Fahrudin
Dr Fahrudin Nuno Salihbegovic is a theatre director, visual/sonic artist, interaction designer, and lecturer, specialising in multimedia theatre and interactive digital arts. His work, including theatre productions, digital scenographies, and
Ulrich Gehmann
Ideal Spaces is an art and research working group focused on the shaping of contemporary living spaces. Drawing from historical and technological research, the group, composed of cultural theorists, digital engineers and artists, develops
The Living Room
1994
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1994
Gallery based distributed interactive digital video projection environment Multiple rooms, each approximately 12 x 10 x 6 metres 4 large scale projections, black and white and colour, multi-channel interactive sound Produced by The Film and
Knowbotic Research
Knowbotic Research is a German-Swiss electronic art group, established in 1991. Its members are Yvonne Wilhelm, Christian Hübler and Alexander Tuchacek. They hold a professorship for Art and Media at the University of the Arts in Zurich. Yvonne
Josh Nimoy
"I am a silicon valley unicorn. I make software art. I communicate between engineers and artists. I think a lot about issues of programming for non-programmers. I am best known for my generative computational aesthetics for Disney's TRON:Legacy. My
News/Reel
2005
NEWS and REEL (2005) were developed during an artist’s residency undertaken at the Media Archive for Central England (MACE), in September 2005. The residency was one of three organised as part Necessary Journeys, an Arts Council England programme
LART - Laboratory of Research in Art and TechnoScience
2010
ELO 2022-E2Lit
2022
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2022
The work combines various mediums and literary genres (the cookbook’s taxonomy and authoritative style, scientific papers, children’s rhymes…) to reshape its own and presents the reader with complex assemblages on entangled phenomena related to
Advent
1995
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1998
Advent is an interactive journey into the 25 days preceding the birth of something messianic. The journey is set in and around the shoreline of a mythic river and takes the form of a fictional personal diary. At the heart of the piece is an advent
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