Archive Search

  • DOMINGUES, DIANA MARIA G and Adson Ferreira da Rocha and Camila Hamdan and Leci Augusto and Cristiano Jacques Miosso. Biocybrid systems and the re-engineering of life SPIE Proceedings 7864 (JANUARY 2011).
  • Pires, Kenia F and Leina A.B Pimenta and Marcelino M. de Andrade and DIANA MARIA G DOMINGUES and Cristiano MIOSSO and Adson ROCHA. Influence of Neuromuscular Electrical Stimulation on the Conduction Velocity Measured Using EMG Signals Provided by
  • Interactive digital video projection environment 12 x 12 x 6 metres 2 large scale video projections, colour, multi-channel interactive sound In collaboration with Sue Hawksley (Choreography) and Stuart Jones (sound) Produced by Victoria
  • Exhibiting artists: - Art Ex Machina (KAWANO Hroi shi, Georg NEES, Ken KNOWLTON, Manfred MOHR, Frieder NAKE, Manuel BARBADILLO) - KIMOTO Keiko - FUJIHATA Masaki - Tamás WALICZKY Curated by: TADA Kaori (Tokyo Photographic Art Museum) Curatorial
  • Kronman, Linda and Andreas Zingerle. “Let’s talk business” and “Megacorp” – Examples of artistic anti fraud activism In Engineering the future, edited by V&A Digital Design Weekend: V&A, 2016.
  • Andreas Zingerle is a media artist, designer, lecturer and researcher from Austria. He received his PhD from the University of Art and Design Linz (Austria) researching topics such as Internet crime, fraud and scam, vigilante counter-movements and
  • Halo
    Interactive digital video projection environment 30 x 10 x 12 metres 4 large scale video projections, colour, multi-channel interactive sound In collaboration with Sarah Rubidge (choreography) and Stuart Jones (sound) Produced by Film and
  • Dr Fahrudin Nuno Salihbegovic is a theatre director, visual/sonic artist, interaction designer, and lecturer, specialising in multimedia theatre and interactive digital arts. His work, including theatre productions, digital scenographies, and
  • Ideal Spaces is an art and research working group focused on the shaping of contemporary living spaces. Drawing from historical and technological research, the group, composed of cultural theorists, digital engineers and artists, develops
  • The Living Room -
    Gallery based distributed interactive digital video projection environment Multiple rooms, each approximately 12 x 10 x 6 metres 4 large scale projections, black and white and colour, multi-channel interactive sound Produced by The Film and