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  • Halo
    Interactive digital video projection environment 30 x 10 x 12 metres 4 large scale video projections, colour, multi-channel interactive sound In collaboration with Sarah Rubidge (choreography) and Stuart Jones (sound) Produced by Film and
  • Dr Fahrudin Nuno Salihbegovic is a theatre director, visual/sonic artist, interaction designer, and lecturer, specialising in multimedia theatre and interactive digital arts. His work, including theatre productions, digital scenographies, and
  • Ideal Spaces is an art and research working group focused on the shaping of contemporary living spaces. Drawing from historical and technological research, the group, composed of cultural theorists, digital engineers and artists, develops
  • The Living Room -
    Gallery based distributed interactive digital video projection environment Multiple rooms, each approximately 12 x 10 x 6 metres 4 large scale projections, black and white and colour, multi-channel interactive sound Produced by The Film and
  • Knowbotic Research is a German-Swiss electronic art group, established in 1991. Its members are Yvonne Wilhelm, Christian Hübler and Alexander Tuchacek. They hold a professorship for Art and Media at the University of the Arts in Zurich. Yvonne
  • "I am a silicon valley unicorn. I make software art. I communicate between engineers and artists. I think a lot about issues of programming for non-programmers. I am best known for my generative computational aesthetics for Disney's TRON:Legacy. My
  • News/Reel
    NEWS and REEL (2005) were developed during an artist’s residency undertaken at the Media Archive for Central England (MACE), in September 2005. The residency was one of three organised as part Necessary Journeys, an Arts Council England programme
  • ELO 2022-E2Lit -
    The work combines various mediums and literary genres (the cookbook’s taxonomy and authoritative style, scientific papers, children’s rhymes…) to reshape its own and presents the reader with complex assemblages on entangled phenomena related to
  • Advent -
    Advent is an interactive journey into the 25 days preceding the birth of something messianic. The journey is set in and around the shoreline of a mythic river and takes the form of a fictional personal diary. At the heart of the piece is an advent