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  • FACT Centre -
    ... roofscape and illuminating the tight streets in the immediate vicinity. In some ways the final appearance is like a set of digital flags ranged across the front of the building, but is also a small nod to the neon lit cinema design of the 1930’s. The...
  • The Library -
    ... its' architectural and cultural significance. This presented challenging conceptual and technical obstacles. Numerous Digital Library initiatives have largely neglected the humanities and 'soft' sciences. However, 3D represents an...
  • ... played a vital role in human history, whether as the organ of vision or as a pivotal cultural symbol in the arts of all ages. In digital and new media art in particular, it becomes a “third eye”, that is, the camera that translates electromagnetic stimuli into...
  • ... who has been active in the field of media art since 1988. His interdisciplinary artworks and writings integrate fine art and digital media with aesthetics and ethics. Ritter’s immersive video-sound installations enable audiences to direct their experiences...
  • Spectropia -
    ... be created for home interaction using a combination of DVD and internet delivery. Spectropia, an interactive movie shot on digital video, is a time travel drama set in the future and in NYC 1931 after the stock market crash. It uses the metaphor of...
  • Mediaflow - video
    ... rearrangement, thus initiating a dialogue between viewer and content. This method explicitly allows for mind games, and so the digital archive becomes a space for thought movement. (…) “The work of Fleischmann and Strauss thus enriches the discourse around...
  • Day of the Figurines -
    ... 2) ‘Pervasive games aim to directly exploit the richness of the physical world as a resource for play by interweaving digital media with our everyday experience. Sensors capture information about a player’s current context, including their location,...
  • ... Currently He is focused on synthesizing expanded cinema, live performances, AR (Augmented Reality), VR (Virtual Reality), digital codes, infographics, mapping territories and human factors as a way of combining different physical and virtual media to tell...
  • ...calling attention to the beauty of life and the necessity for enlightened thinking about nature’s ‘tangled bank’.
  • ... Art (CAAC) of Cuenca. Moreover, she is the co- author of numerous research articles, essays and publications about Digital art & culture, among them: Museos. Del templo al laboratorio. La investigación teórica by Juan Carlos Rico, La enseñanza de...