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Paraliterary Scandals in Canada
1998
Straw, Will. Paraliterary Scandals in Canada Essays on Canadian writing , no. 62 (1998).
Video ITW by Tanya Toft, Voyage to the Virtual
2015
Event: Video ITW by Tanya Toft, Voyage to the VirtualInstitution: Scandinavia HouseComment:
gameboy_ultraf_uk
1997
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1999
The work consists of a Free Software Game Boy emulator whose rendering system has been (pathologically) rewritten to degenerate over time. Game entities mutate into background and interface elements, or appear as fragments of the games binary
Lila Chitayat
Lila Chitayat is an architect, new media artist and an experimental practitioner of design. She is a research based educator of multidisciplinary design processes and experience design.In 2002 Lila founded LinC studio, a transdisciplinary design
Mirrors of the Unseen (Tableaus)
2010
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2011
Printing on aluminium 100 x 200cm UV print; coated aluminum, colored epoxy resin Images are hypotheses about the visible. Only the viewers ability to connect what they see with their own knowledge and sentience makes a picture readable. The aluminum
Pockets full of Memories
2001
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2001
During the exhibition of Pockets full of Memories in the Centre Pompidou 20000 visitors came to view the installation and contributed over 3000 objects in their possession, digitally scanning and describing them. This information was stored in a
cyberSM
1993
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1993
The cyberSM project was an attempt to create a real time, visual, auditory, and tactile communication in the world of cyberspace. In the first cyberSM experiment, the user began to experience what others have only talked about for years: live,
Dust
2009
In his new work, Dust, DeMarinis explores facial similarities, pairs of faces, and the abstraction of images into the dust. DeMarinis presents a fragment of this collection of likeness-pairs, scanned sequentially into the light-memory of
Smart Tools
2001
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2001
The word "haptization" means, "making it possible to touch". A typical example is the usage of haptic display devices in order to touch computer-generated images. Therefore, it is often called "haptization of information". Previous work on
The Fisherman and His Wife
2000
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2012
A 30 minutes long computer animation, based on a German folk-tale. The visual world of the animation is based on those of shadow-theater. Every virtual puppet, tree, flower or house are hand-drawn, scanned in and used as texture-maps on 2D polygonal
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