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  • CHRONOPOLIS -
    Chronopolis consists of a 10 x 10 meter square floor-projected interface that visitors walk over. The computer generated interface displays days, hours, minutes and seconds grids over which four animated pictograms representing these time elements
  • Face to Facebook texts from www.face ‐ to ‐ facebook.net by Paolo Cirio and Alessandro Ludovico. 2011 Logline: Stealing 1 million Facebook profiles, filtering them with face ‐ recognition software and then posting them on a custom ‐ made dating
  • Lynn Hershman Leeson turned the lens back on Lincoln Schatz by bringing in various cameras to photograph the portrait process during her session.
  • Dark Matter - video
    Dark Matter: The darkened gallery space is dominated by an invisible sculpture of silent sound. Your body probes the space listening for the sculpture's spatial form to be expressed though the sounds of your contact with its immaterial presence.
  • A performance for cello, grand piano, soprano saxophone, surveillance cameras, live video mixing and projection. Two instruments accompany a silent movie. Hey, it's a living. But slowly they realize that not only are they reacting to the image.
  • This was an improvisation performance with digital projections and live video, with script written by Esteban Ulrich. The software Moldeo was used to generate the real-time visuals, and I contributed with some of the programming. It took place at
  • Sometimes Always / Sometimes Never / Sometimes discusses the visual horizons of nomadic culture and its entropic and saturated environments. Its point of departure is that nowadays life is seen through windows and screens and each moment appears as
  • It records choreographies of moving bodies in real space, generating drawings on the electronic screen by different groupings of moving figures. The scenes are recorded by cameras in shots from above and at a distance, transforming the moving bodies
  • During the transmission from Chicxulub two minutes of silence occurred in which the image and sound were interrupted. Wojtek insisted that this problem was the result of one of the television cameras which had overheated, thus interfering with the
  • Scan Sweep Swipe Wipe investigates the possibilities of volumetric imagery; imagery that can literally be seen 'in the air' in three physical dimensions. The goal of the work is not generating a realistic three-dimensionality that represents reality