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ARTEC 95
1995
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1995
Three main categories emerged in ARTEC '95: 1. sculptures and environments emulating life or protolife; 2. portraits and interpretations derived from the world at large; and 3. performances and displays of invented image. The Biennale continued to
Arte em Sintonia, GRANDES NOMES DA ARTE DO RIO GRANDE DO SUL
2020
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2020
Simone Michelin is interviewed by the artist Liana Timm, in her program about great names of Brazilian Contemporary Art, born in Rio Grande do Sul.
GRANDES NOMES DA ARTE DO RIO GRANDE DO SUL - Arte em Sintonia
2020
Liana Timm interview Simone Michelin, in the radio series Arte em Sintonia, produced in Porto Alegre, RS, Brazil
Cosmopolis
2005
Giant interactive installation, VR telescopes, pan Overwriting the city An interactive artistic and scientific multimedia exhibition on the major issues linked to the world urbanisation Cosmopolis endeavours to examine urban realities
Maia Simonishvili
Scholar: Maia Simonishvili
GENMA
1996
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1997
video
GENMA is a machine, that enables us to manipulate 'Nature'. Nature exemplary is represented as artificial nature of a micro scale: abstract amoeboid artificial three-dimensional forms and shapes. Principles of artificial life and
VERBARIUM
1999
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1999
video
VERBARIUM is an interactive text-to-form editor on the Internet. At the VERBARIUMΒs web site, on-line user can choose to write text messages and each of these messages functions as a genetic code to create a visual three-dimensional form. A special
Featured Artist Giselle Beiguelman
04/2015
.. Her art works reflect on urbanity and community as seen through digital media and have been exhibited worldwide at festivals and museums..
There`s no Simulation like Home
1999
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1999
This installation entitled There's no simulation like home is the culmination of artistic telematic research since 1992. The exterior of the installation resembles the back of a plasterboard stage set, or as if the bricks of a house had been
Virtual Balance
1994
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1994
video
VIRTUAL BALANCE: LOOKING WITH THE FEET 1994 Understanding interactivity in cyberspace as a seamless experience rather than a clickable one, Virtual Balance borrows from the myth of the magic carpet to move through data. The magic carpet, popularized
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