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  • ... is thus reduced to a simplified but powerful binary (on/off) state (which is of course the foundation of virtually all digital computing systems). Each terminal is mounted on a turntable (controlled by a stepper motor), so that each can be rotated...
  • .. "So instead of writing about meaning production, I empower the exploration of meta-meaning processes that arise via self-directed engagement" ..
  • Haunted Media -
    ... reality, in which the supernatural could reside. At our current point in time, when analogue media are being superseded by digital, both old and new electronic media are seen as potential spaces or conduits for supernatural messages and this ambiguous zone...
  • FACT Centre -
    ... roofscape and illuminating the tight streets in the immediate vicinity. In some ways the final appearance is like a set of digital flags ranged across the front of the building, but is also a small nod to the neon lit cinema design of the 1930’s. The...
  • The Library -
    ... its' architectural and cultural significance. This presented challenging conceptual and technical obstacles. Numerous Digital Library initiatives have largely neglected the humanities and 'soft' sciences. However, 3D represents an...
  • ... played a vital role in human history, whether as the organ of vision or as a pivotal cultural symbol in the arts of all ages. In digital and new media art in particular, it becomes a “third eye”, that is, the camera that translates electromagnetic stimuli into...
  • ... who has been active in the field of media art since 1988. His interdisciplinary artworks and writings integrate fine art and digital media with aesthetics and ethics. Ritter’s immersive video-sound installations enable audiences to direct their experiences...
  • Spectropia -
    ... be created for home interaction using a combination of DVD and internet delivery. Spectropia, an interactive movie shot on digital video, is a time travel drama set in the future and in NYC 1931 after the stock market crash. It uses the metaphor of...
  • Mediaflow - video
    ... rearrangement, thus initiating a dialogue between viewer and content. This method explicitly allows for mind games, and so the digital archive becomes a space for thought movement. (…) “The work of Fleischmann and Strauss thus enriches the discourse around...
  • Day of the Figurines -
    ... 2) ‘Pervasive games aim to directly exploit the richness of the physical world as a resource for play by interweaving digital media with our everyday experience. Sensors capture information about a player’s current context, including their location,...