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  • Refresh! 2005 in Banff. Recognizing the increasing significance of media art for our culture, this Conference on the Histories of Media Art will discuss for the first time the history of media art within the interdisciplinary and intercultural
  • Third International Conference on the Histories of Media Art, Science and Technology.The next iteration of the Media Art History conference is Re:live which is to be held in Melbourne, Victoria in 2009. The event follows the success of the two
  • The fourth International Conference on the Histories of Media Art, Science and Technology, Rewire, was hosted by FACT (Foundation for Art and Creative Technology) and held in Liverpool, UK, from 28th September to 30th September 2011, In
  • In 2009, the EMAF portrayed over 2000 years of media history with its large exhibition entitled “Image Battles” in cooperation with the Museum of Industrial Culture Osnabrück, Kunsthalle Dominikanerkirche and Erich Maria Remarque Peace Centre. In a
  • This work is based on the concept of the refraction of a triangular prism, playing with the transformation of light and shadow in combination with musical creativity. The result is shared on a cloud database, collecting each part of sharing and
  • van der Meulen, Sjoukje. Database Art and Design: Pioneering Strategies in the Arts towards Digital Archiving and Collecting https://stedelijkstudies.com/journal/database-art-and-design/.
  • DOMINGUES, DIANA MARIA G. Ambientes Interativos e Imersivos Database Of Virtual Art (2004).
  • In this essay, media researcher and developer Tiago Martins provides insight into the development process of the mixed-reality archive AR[t]chive during a large research project. The HoloLens based application enables users to explore archived
  • This project is developing new means for querying relational databases and live datastreams through the manipulation of physical objects. Parameterized query fragments are embodied as physical tokens ("parameter wheels"). These tokens are
  • off-sense 2006 -
    The physical space of the gallery becomes entangled with the navigable space of the virtual environment in “Off-sense”. This sprawling installation of computer hardware provides access to a virtual world, where avatars float, roam and communicate