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  • Manovich, Lev and Jeremy Douglass and William Huber. Understanding Scanlation: How to read one million fan-translated manga pages http://manovich.net/index.php/projects/understanding-scanlation.
  • ... get a list of all the sites that link to this particular web site....
  • Interactive computer installation "With the interactive video/computer environment, Body Scanned Architecture, presented at the Venice Biennale, Ruth Schnell explores a classic interface concept between real architecture (from the Hoffmann pavilion)
  • Plot [English title, Project outline #11 to #15] Series 'Body Scanned Architecture' The work series 'Projektskizzen' was developed in 2001, based on the interactive computer environment 'Body Scanned Architecture', which was realized in the Austrian
  • ... spin of the photon that is not visible to the viewer. The...
  • Maciej Wisniewski is an internationally respected digital artist and pioneer in network art. His art projects: netomat (1999), 4 Stories With a Twist (2004), 3 Seconds in the Memory the Internet (2002), Instant Places (2002), Streaming Conscience
  • Archival Digital Print, Sizes: 8”x10” and 13”x19” Epson Pigment inks on cotton rag substrate or Light Jet digital photo prints. (plus custom sizes or NFT by special order) Date created: 1985 This is one of the earliest digital images by Victor
  • Holmgren, Douglas and Warren Robinett. Scanned Laser Displays for Virtual Reality: A Feasibility Study Presence 2, no. 3 (Summer 1993).
  • .. "Ideally by using these technologies, art should see through them and unveil this imperative role in our society. When it is aesthetically pleasing, the truth doesn’t hurt so much" ..
  • Ruth Schnell, lecture: "Body Scanned Architecture - Perception in Movement"